| | |  | All Games | Home » » » Contact | | | | | | | Description: | | In Contact, you'll become a direct part of your role-playing. A Professor's damaged spaceship crash lands on a mysterious planet. He discovers that the power sources of his ship, known as Cells, have been scattered across the world. To retrieve them all, The Professor enlists a brave young man named Terry -- and a brave video game player known as you! The Professor and Terry will ask for your help during the course of the adventure, using the Nintendo DS to "contact" you along the way. | | | Features: | |
• Abundant gameplay activities including animal-training, item-collecting, monster-hunting, and old-school mini-games
• Dual-screen functionality with mission maps, interior/exterior viewpoints, and more
• Real-time combat with special abilities and powerful Decal Attacks
• Character design by Atsuko Fukushima, whose credits include the PSP hit PoPoLoCrois
| | | Product Details: | | | Product Length:
| 4.75 inches | | Product Width:
| 5.25 inches | | Product Height:
| 0.75 inches | | Package Length:
| 5.2 inches | | Package Width:
| 4.8 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.2 pounds | | Release Date:
| October 18, 2006 | | Average Customer Rating:
| based on 18 reviews |
| | | Game Information: | | | Platform:
| Nintendo DS | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 18 customer reviews )
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Most Helpful Customer Reviews
54 of 57 found the following review helpful:
good RPG/puzzle-solving gameNov 12, 2006
By JS
"globetrotter"
I bought "Contact" based on positive hype, without knowing much about it at all. I'm not disappointed. "Contact" has proven to be a very enjoyable distraction for me ever since it came out.
The premise of the game is that you are helping a boy called Terry who is moored on a deserted island with a wacky professor. You are communicating with the professor via your DS and guiding Terry's movements (although he doesn't know you're there).
Terry's mission is to help the professor find his ship's fuel cells while solving mysteries and puzzles, fighting bad guys, and gaining skills. In this sense, the game is just like most RPGs, but I believe that the level of gameplay is more sophisticated than your typical Final Fantasy or Zelda-type venture. Many elements of the game are borrowed from those successful series, but they are also combined with puzzle game elements and even "life simulation" elements such as those of Harvest Moon. Terry recharges energy by eating food he finds -- there are many different sorts -- sleeping in his bed, or taking a warm bath. He can fight enemies using weapons he picks up. And he can find and interact with items and clues that help him complete his quest and go back home. One of the cutest features is that he can acquire and change into outfits that enable him to use skills like cooking.
It's not difficult to get used to the intuitive game play, especially after a brief read through the instructions. You can be at home equally using the stylus or the console buttons. What was interesting to me is that Terry can collect and stick on different decals that produce various effects, and you even peel the decals off their backings, like in real life, although using the stylus.
Overall, this is a very interesting kind of game, and one that makes full use of the DS's unique capabilities such as dual screens. If you're a fan of any of the genres mentioned above, you won't be disappointed by "Contact."
17 of 17 found the following review helpful:
Contact is made, but a little off the mark...Dec 08, 2006
By S. K. Hartt Contact is a greatly hyped game by Atlus Inc. You (the player) have made contact with an enigmatic professor who is being chased by an unknown group. The ship is damaged, and while on the ground abducts a teenager named Terry.
The game claims that it is like nothing ever seen before, but to be honest a lot of what you see in this game is fairly cliché. That's intentional actually; the game takes great pleasure in mocking gaming stereotypes: the villains (inter-galactic space terrorists) hide their identities as an underground rock group, and the government has a cloning program in the works (warning: one of the clones has escaped, codenamed Snake!)
That said, Contact plays fairly well. Combat is pretty hands-off, as you direct Terry to attack an enemy, and then sit back and watch him go at it. You have the option of changing Terry's costume, and recieve bonuses or penalties based on the outfit you are wearing. Some are more physical in nature and others give you magical abilities.
My major issues with the game is how under the radar it is. You have to have a good knowledge of current events and fads in order to understand the in game jokes (The professor in one scene mocks the Riiiiiiiiiidge Racer! comment from E3.) Without this knowledge, a good portion of the game's humor goes right over your head. Also the game is extremely short---maybe 10 hours in length. That's a real shame, because the game does have many memorable and original scenes. Unfortuneately, many of the games side-quests are hidden meaning you have to do most of the game main story to unlock them. To top it off, the ending is rather dissapointing.
That said, Contact is a great game that really needed some more adventure. It also really needs a sequel, but if Atlus delivers, it's likely to suffer from many of the same flaws.
28 of 35 found the following review helpful:
Rented it, liked it, gonna buy it!Oct 30, 2006
By Sylvanscion
"sylvanscion"
I rented Contact from GameFly, and played it for a few days before deciding that I am going to purchase it in the not-too-distant future.
Unfortunately, GameFly does not rent games along with instruction manuals, so I had to learn everything in game by trial and error. Even so, I was doing pretty well if I do say so myself, and had to stop myself from playing anymore so I wouldn't waste the purchase later. :)
It reminded me of other RPG-type games I've played in the past, such as NES' original Zelda. If you liked Zelda, you'll probably like this game. But buy it, or borrow from a friend who'll loan you the manual too! To have that help may make all the difference! :)
9 of 11 found the following review helpful:
Contact Provides Hours of FunJan 28, 2007
By M. Yeary
"Pezheadmeg"
This game is great for the RPG gamer who enjoys all aspects of life. Reminds me a lot of a mix between earth bound and animal crossing.
The only thing I hate is that it is very hard to do multi player (which is required to fully complete the game.) The other person has to have the game cartridge and have to both be able to connect to Wi Fi.
A piece of advice to those planning to share this game with family or friends: Get a separate game for each of you, otherwise you may never get to play again. It is quite addicting.
2 of 2 found the following review helpful:
play it, collect itFeb 27, 2008
By hexdexus I love Atlus games. This particular title had me smiling from the start with its unique story line, interactivity, and lush graphic concepts. If you like trying out unusual games that push the envelope a bit and make us rethink what games are all about, then buy this title.
See all 18 customer reviews on Amazon.com
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