| | |  | All Games | Home » » » Def Jam Icon | | | | | | | Description: | | In collaboration with urban lifestyle powerhouse Def Jam Interactive, EA Chicago—the team behind the critically acclaimed EA SPORTS Fight Night series—is integrating hip hop culture and gaming like never before. With the hottest music seamlessly infused into the world around you, the game’s environments pulsate, crumble, and explode to life with every bone-jarring beat. Time your attacks to the driving bass and use falling debris and exposed environmental hazards to pound your rivals. Featuring an all-new single-player story, the game takes you deep into the life of a high-rolling hip hop mogul to build a record label, discover new superstars, and become a hip hop ICON. FEATURES - Musically Charged Combat—Beats trigger interactive hazards around you as your environment comes alive and reacts to the music. From exploding gas pumps to spinning helicopter propellers, taking advantage of your surroundings is just as important as your toe-to-toe fighting skills. Become one with the beats to rule the streets.
- DJ Controls—Use the analog sticks like turntables to add beats, switch songs, and make music your weapon. Throw down blistering attacks and brutal combos with the next-gestural street fighting system.
- Fight to Your Own Beat—Battle to your own music or against the music of a friend. Upload any song to create an endless soundtrack that animates the environment and drives the core fighting mechanics. Prove once and for all who’s music’s king in the first authentic video rap battle.
- Become a Hip Hop Icon—From the writers of 24 and Training Day, build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs. Do whatever it takes to become an ICON in the world of hip hop. But beware—you never know who is watching you.
- Hip Hop’s Best—Fight with or against the biggest stars in hip hop. Artists like Ludacris, T.I., Paul Wall, The Game, Big Boi, and more are all instrumental in your building a record label and becoming a hip hop ICON.
| | | Features: | |
• Beats trigger interactive hazards around you as your environment comes alive -- from exploding gas pumps to spinning helicopter propellers, taking advantage of your surroundings is just as important as your toe-to-toe fighting skills
• Use the analog sticks like turntables to add beats, switch songs, and make music your weapon
• Throw down blistering attacks and brutal combos with the next-gestural street fighting system
• Build an empire and live the life of a music mogul by signing artists, managing their careers, and releasing their hit songs
• Upload any song to create an endless soundtrack that drives the core fighting mechanics
| | | Product Details: | | | Product Length:
| 7.5 inches | | Product Width:
| 5.5 inches | | Product Height:
| 0.5 inches | | Product Weight:
| 0.2 pounds | | Package Length:
| 7.4 inches | | Package Width:
| 5.4 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.2 pounds | | Release Date:
| March 06, 2007 | | Average Customer Rating:
| based on 30 reviews |
| | | Game Information: | | | Platform:
| Xbox 360 | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 30 customer reviews )
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Most Helpful Customer Reviews
20 of 23 found the following review helpful:
Def Jam WeirdnessApr 18, 2007
By Terrence Aybar
"cinemaparker@twitter"
This game is retarded. Sorry that I have to start my review like that but seriously, this is one of those games where I try to explain it to people and the words fail me every time.
I'm not saying it's the worst game I've ever played. For one, the graphics are really impressive and the way the levels are affected by the music is pretty interesting. Looking at the character models, you can tell exactly who you're looking at, i.e. The Game looks like the Game, Big Boi looks exactly like Big Boi, etc. The fighting engine is okay, if limited and not overly responsive. The music is okay as far as today's hip-hop goes (sorry to say it but rap music these days is in a sorry state... that's a whole other conversation though) but luckily you can upload your own music to play with and this feature works well.
The premise of this game is what makes me scratch my head. I mean, a typical scenario in the game would go something like this:
The record label exec you work for needs you to sign an artist, but Ghostface Killah might be there to stop you, so you two have to duke it out.
As ridiculous as it sounds, that's pretty much what the game is and it also has a lot of fighting which gets repetitive fairly quickly. The game has a weak frame around it which attempts to incorporate a kind of lifestyle management aspect like what to wear, how much to spend on your girlfriends, how much to spend on artists and their records.... but it all gets boring pretty quickly, especially when you're really just having the same fights over and over.
I've played online and like with most fighting games, I found the lag times to be a bit of a pain. Sometimes I'd have a clean match and other times, my opponent would be teleporting all over the level.
I'd have to suggest a rental on this one first or at least try the demo out. Seriously, this game is just really weird in too many ways to count to make any kind of recommendation.
There's one other thing that I should mention. I find it kind of sad that this game promotes the exact same kind of violence that gets the rap industry into so much trouble all the time. While it's all handled in a tongue in cheek way (I mean, fighting Sean Paul for whatever reason is just plain silly, no matter what), the fact that this is an officially licensed product from a well known record label makes me wonder what the intended message is.
17 of 21 found the following review helpful:
How to destroy a franchiseMar 13, 2007
By A. Son 1) Take out everything that made the first two games cool
2) Add new crap that doesn't work and makes you want to punch the developer in the face.
3) Come up with the most god awful plot and unbelievable events to ever grace the 360 to date.
Controls are a nightmare. I could go in the bathroom with a notebook and take a crap and come out with a better control scheme than this. I also now have the god-like ability of making a door swing open to hit my opponent by merely making a gesture with my hand. This is crap. But worst of all, AND I MEAN WORST OF ALL, is that the cool finishing/blazing moves that I loved from the first two are nowhere to be found.
I guess it wouldn't be THAT bad of a game if I wasn't comparing it to the first two but this is retarded when a franchise of this calibur switches to better graphics on a next-gen system and comes out being not even close to the equivalent of the other two. I can smell Electronic Arts from here. And they smell like garbage.
3 of 3 found the following review helpful:
Fight....for a dayApr 02, 2007
By Nickolas R. Suarez
"rico suave"
The game has defenetly improved in graphics since its last tittle, fight for NY. The controls are easy to master but the counters are a bit tricky to use. One of the major options in this game is the ability to use your own sound track in the fighting scenes. In general you donthave to be a hip hop fan to enjoy this game, you can fight to punk, rock, metal or if you like.....classical. The enviroment will come alive with whatever music you choose. The only down fall to the game is that you can finish it in one day, if your really devoted to it. It has a medium replay value and the mini game of managing your rappers sales is a good way to earn money to buy bling. Overall, i beleive the game is worth buying, its fun and what better way than to releive strees than kicking the crap out of your friends.
2 of 2 found the following review helpful:
Its different & I like it.Nov 24, 2008
By Kody Mceachin
"silent knight"
It completely breaks away from the previous versions with control style. It takes a second to learn, but when you do it is a lot of fun. If your the kind that gives up easy if you dont understand something as soon as you pick it up this isnt for you. But if you dont mind about 10-15 min of learning the game is great. It also has great replay value. A great buy
2 of 2 found the following review helpful:
really hard, but pretty amusingApr 15, 2008
By F0X H0UND Def Jam: Icon is the newest game in the Def Jam series of games. In this one, you make your character and are taken from being a typical street hood to a producer for a big shot music mogul named Curtis Carter. As the story goes on, and you sign more artists and become richer, a whole conspiracy unfolds involving a rival music mogul named Troy Dollar and off-duty cops.
The game starts off with you creating a character - you can customize pretty much everything from his eye seperation to body build to head size to hair color - and then from there you are thrown into the game. You can purchase jeans, shirts, hoodies, jackets, shoes, hats, tattoos, jewelery, shorts... pretty much anything that you could in real life but just couldn't afford haha. Anyway, after that you have to fight; the controls are simple really - right analog stick does strong attacks, and the buttons do either quick or semi-strong attacks. As your empire grows you can begin to do favors for the artists under your label like bail them out of jail (I had to do this for E-40 atleast 17 times) or send their familys to Europe under your expense. Additionally, on the same lines of your artists, you have to budget how much money to spend on the marketing and air-play of their newest singles to depend on how much revenue they will bring to you in the end. Finally, you can also get girlfriends who will also ask you for money.... hmm...
Now this particular Def Jam game relies on the environment for the bulk of your fights. By this I mean there are random hazards strewn about the level like stereo speakers or helicopters or cars and the point of them is to throw your opponent into them and activate the "DJ Turntables" to have these hazards to explode and cause additionally damage. The DJ Turntables basically have your character stand still and rotate (quite literally) air-vinyl tracks and cause things to explode. You can also use these to change the song during the fight.
The best part about this game, besides the customization, is the online play. I can truely say that DJ:I has some of the most balanced online fighting I have experienced and it isn't filled with a bunch of foul-mouthed punks talking yang non-stop. I had a lot of fun online, and there are achievements to be found through X-Box Live.
The graphics were pretty solid, and quite impressive. The way the levels were designed and how they interacted with the fighters was pretty cool. The rappers looked practically lifelike, so that was a plus. Only, there was a serious clipping issue - your necklace would go through your clothes, enemies would grab you and their arms would be through your body (lol)... it wasn't big, but it took away from the semi-serious tone of the game.
The music was off the hook. I loved the tracks (though now I have a new found dislike for Mike Jones) that this provided. However, there wasn't enough of a variety in the songs I mean there was like..I think 10 (give or take) artists to listen to.
Now for the bad part - this game is SERIOUSLY hard. The fights last really long, enemies always seem to counter your attacks and always throw you into hazards regardless of how far away they are from it, and Young Jeezy is almost impossible. The camera tends to place itself in awkward positions making seeing the action hard, and like I said the game difficulty is RIDICOUSLY hard. Oh, and sometimes you'll be in the middle of pulling of a move and the enemy will just come over and tap you once causing you to stop the move all the way... errrr...
The ending was flat out terrible. You unravel the conspiracy, and have to fight the last boss. After winning, you become the top man in your own label. You find yourself sitting in a club with Method Man (who in this game is called Goosh or Coosh.. something like that) as he talks to this guy Senator Jacobson. Thats it... all that brain hemoraging anger from the difficulty for that? Hmph, I smell rip-off.
Anyway, Def Jam: Icon has a pretty good fighting game underneath its flaws and I do recommend it.... as a rental. Cause after all the aggravation and cheesy story, there isn't much left to the game except run through it again and earn more money. 7.2 Platinum Records out of 10.
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