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44 of 45 found the following review helpful:
Worth the EmbarassmentDec 13, 2003
By Marc Ruby™
"The Noh Hare™"
I think I've mentioned elsewhere that I'm not much of an action gamer, preferring RPGs instead. I do like to try out games in other genre, and Devil May Cry has certainly been the recipient of much critical (and enthusiast acclaim). With the price being as attractive as it is I decided that this would be my semi-annual dip into the world of compulsive destruction.The story is straightforward. Girl drives into occult detective's office, stabs him with his own sword, then asks for his help in fighting the underworld. It seems that a BIG evil is planning to take over the earth and has set up shop in a castle on Malay Island. Dante, by the way, is the son of the demon knight who originally defeated this particular BIG evil. So revenge is also on the menu. What ensues is a mad dash through a gothic nightmare that augments normal castle architecture with jungles, ships, airplanes, outer space, and, of course, hell. [I guess the story wasn't so straightforward after all] All of this is an excuse for some of the most detailed graphics that I have ever seen. The animation is of such high quality that you can't always tell where a cut scene ends and the action starts again. And, lest I forget, an array of weapons, gadgets, and puzzles that kept me busy from start to finish. Very little was spared in making this a spectacular playing experience. My only complaints aren't about the game, but my own mediocre skills. While I'm not exactly arthritic, my ability to deftly poke and stroke my controller is substandard. And Devil May Cry is a game that requires both pinpoint accuracy and good timing. Which means that the twelve hours of play that ended with me stumbling into the finale did nothing for my self-esteem. But if you have two thumbs (instead of ten) you will find this a delightful pastime - a must play, should own game.
11 of 11 found the following review helpful:
The reinvention of Action/HorrorDec 10, 2001
This game is like Resident Evil, only "cool". You're finally given a character that can walk and chew gum at the same time! Seriously, the range of movement you are given is remarkable, and the ability to lock onto an enemy to attack while you move is a long overdue addition to the genre. The graphics and animations are excellent and combine to form a great atmosphere for the game. There are plenty of weapons and items to obtain throughout your adventure, but to get the most out of the game, you'll want to stick to your twin guns and sword. There is little else in gaming to compare to lifting a demon off the ground with your sword, then switching to guns and keep him floating up in the air until he explodes, with both guns blazing. This is the epitomy of "cool". There are plenty of extra hidden missions and side goals to keep you coming back for more, long after you beat it. This game is reminiscent of thumb-blistering, action-packed games of old, such as Contra and Life Force, and as such, is an instant classic.
23 of 27 found the following review helpful:
simply well made...one of the true greats.Aug 29, 2001
By iluspook
":)"
"they don't make 'em like they used to"...wait! devil may cry is the industry's answer to that challenge. "but how do you know that? the game isn't out yet!" for the few that don't know this already, it's out in japan, and about 90 percent of japanese games are in english, with japanese subtitles, of course. rest assured...this review is based on the full game. you have to hand it to capcom...making engaging games is in their genes! take a look at some of the finer points: PROS -graphics- you know, we hear way too much about graphics these days. back in the day graphics sold games, but not so anymore. we gamers have "grown up" we're smarter now...gameplay makes a game. so why mention graphics? well, the fact of the matter is graphics do matter. they help devolop atmosphere. now, many times i've been guilty of taking graphics for granted, but wait until you get a load of this game in action! it's as if the ps2 were made for this game alone. and the graphics do not tax the gameplay one bit. you'll fight off as many enemies as the game feels it's capable of cramming onto the screen at any given time, all high poly with no slowdown...awesome. -music- i'm a stickler for the audio department, but capcom seldom lets me down. resident evil-esque music haunts you, until enemies pop up. the music gets intense and sets the mood perfectly. the sound effects and general ambience are outstanding as well. the atmosphere permeates from this one as grass ruffles and guns scream out their blasts. superb! -gameplay- "okay, so it looks and sounds great...so do so many flops now-a-days." true, so what's to get all excited about? what makes it unique and stand out? the gameplay! one of the first combo's you'll be bustin' out has you using a sword and twin pistols together. something i haven't read about yet(because not many have played the full version, yet) is how many "toys" you can use. believe me, the sword and twin pistols are the bottom of the barrel...and guns come with unlimited ammo. think onimusha, another capcom great, for some of the feel of the combat system. also, collecting orbs from your defeated foes to "level up" of sorts, and learn new techniques comes intact. plus, the silky smooth controls truly consider what gamers have been complaining about since the time when the term "3-D" actually impressed. the gameplay makes this game fun, and that's what playing a game is about, right? right! okay, so what could be bad? well...not much. nothing, really. here are some nitpicks! CONS(nitpicking) -jumping-my nitpick with this is that it's realistic. crazy, huh? it uses the system from the first castlevania where you can't change directions in mid- air. there is nothing wrong with this until you include platform jumping in your exercise routine. in defense, the game does help you along in the few platform jumping moments... -respect the glass- how many of you gamers have wasted a bullet or two just to see if the mirror or glass would break in resident evil, dino crisis, onimusha, etc.? it didn't work, did it? not here, either! i can take down the mightiest spider, fend off the most hideous minion of evil, heck...even give a t-rex a run for his money, but break glass? huh-uh! no way! if capcom keeps this up, it could just be as tradition as a dove in a john woo film! oh, well. i can't nitpick anymore. this game is a masterpiece! wait 'til you fight the bosses! face legions of enemies that fill rooms gauntlet style! clear your first room of baddies and think you must be a god! all the detail, all the atmosphere, all the items, enemies, weapons, secret missions and attitude! all the time i could have been playing while typing this! it's violent, so if you're a concerned parent, keep this in mind, but if you've played capcom's latest games then you know what to expect in this department. trust me, get this game... it's that good! -ctr3 patrick m. shields iv (naval crypto-intelligence)
9 of 9 found the following review helpful:
The Most Awesome X-perience for PS2Sep 24, 2001
By David Gonzalez M This game is the newest edition of the Gotic Horror genre If you love Onimusha you will be crazy with DEVIL MAY CRY The game has high points in every game department *Incredible Graphics( you will feel the horror) *Amazing Sound( you will hear every scream and scary sounds of the souls) *The Gameplay is the best of all!! you can go anywhere Jump,Double Jumps,roll,combos with your guns and sword Believe me I have the Final Japanesse Version of the game and the Demo Disc that comes with Resident Evil CV is a candy comparing with the final game that is more difficult
The game is mission based!!!(23 in total) and the replay value is high because you can access new surprises when you finish the game(HARD MODES, SUPER DANTE and MORE) Buy this game NOW!!!
8 of 8 found the following review helpful:
NES style for a new generationNov 18, 2001
By Another Teacher Devil May Cry is not about it's length, it's variety of monsters, or it's story. It's about good ol' fashioned "killing stuff". In this regard, the game excels, and shouldn't be considered as anything else. About the killing stuff...in Devil May Cry, it's frenetic. When you're attacked, it's not simply by one or two enemies, but in droves. Luckily for you, Capcom has armed you to the teeth. The fighting system is a combination of sword and gunplay which blend together seemlessly. Link together a couple of sword blows as a combo, uppercut your foe into the air, and then finish him by blasting his corpse to pieces before it hits the ground with one seemless motion. Devil May Cry actually rewards you for the style and variety you put into mixing sword and gun attacks. The action is very fast paced and will instantly remind you of old school classics such as COntra and Mega Man. The graphics are incredible in Devil May Cry. Dante and his adversaries look great and animate well; the backgrounds are awesome. One caveat that some may have is that the camera angles are fixed, a la Resident Evil (the game was originally intended to be an RE game). While the camera tends to behave nicely, there are some instances when it can become a real chore, especially during the boss fights. The sound is also awesome. From the cheesy guitar riffs to the blast of your dual pistols -- it all works and comes together. A complaint many have with this game is its length. Indeed, the game is undeniably short. However, the time you do spend with this game is unforgettable, good fun. Metal Gear Solid (Playstation) was also a very short game, but this didn't stop the public from deeming it "best playstation game ever", and Devil May Cry works along similar lines. In fact, I just bought my PS2 with Tony Hawk 3, Metal Gear SOlid 2, Grand Theft Auto 3, and Devil May Cry. Devil May Cry has stolen the majority of my playtime thus far. Short but sweet, Devil May Cry is one of the best pure action games to come around in a long time.
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