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13 of 13 found the following review helpful:
The Glory Days of the Super NintendoJan 06, 2002
By Dylan Dragon Warrior VII recalls the glory days of RPG gaming, when developers were not reliant on flashy graphics and FMV, but rather a good story, whimsical dialogue, and a deep and engaging plot. In the era of 3-D texture mapped graphics running at 60 frames per second, Dragon Warrior is indeed a gem to behold. The graphics are terrible but charming, the sound is purely 16- bit but very sumptuous, and the vast world will help you kill off literally hundreds of hours of your life. The only low point with the game other than the obvious is the somewhat linear nature of the game towards the beginning to the middle section of the plot. Dragon Warrior VII may not be able to compete with the likes of Final Fantasy X, but for those who love RPGs, Dragon Warrior has the hours and ultimately the heart to keep you glued to your television screen.
10 of 10 found the following review helpful:
Lacks graphical flare, but excels in storyline and gameplayNov 24, 2001
By Neo Murtle It's been so long since a Dragon Warrior game has made it to a domestic release that I've almost forgotten the series. For those who may not remember, Dragon Warrior (Dragon Quest in Japan) was one of the first role playing games ever to be released on a console system. The series has seen tremendous success in Japan, and Dragon Warrior 7 for the Playstation is one the best selling games ever as a result. Dragon Warrior 7 is as about as traditional as an RPG can get with the medievil theme, random battles, spells, and the like. It may come as a surprise to some that the graphics have changed little over the years when compared to other RPGs, especially Final Fantasy. However, after you play several hours into the game and get passed the mediocre graphics, you will quickly find yourself hooked. There's something nostalgic about the old style graphics and gameplay...perhaps Enix realized this and developed the game accordingly. The storyline and gameplay are great, and there's never a shortage of areas to explore. This is one massive game...it will take even the best of RPG gamers at least 70 - 80 hours to obtain everything. Perhaps Dragon Warrior 7 will be best appreciated by those who played the older games many years ago, but that doesn't mean it can't be enjoyed by the uninitiated. Dragon Warrior 7 is yet another reason to remember why in an era where graphics often sell a game, quality gameplay is still the most important of any feature.
11 of 12 found the following review helpful:
A Welcome Blast From the PastNov 09, 2001
The game is a blast from the past, and it is welcomed with open and very eager arms. The intro screen follows suit of previous Dragon Warrior games - no long movie intros, just the title of the game plain and simple. You are immediately thrown into the classic character creation scheme and get a quick movie that lays some basis for the personalities of the characters. The beginning of the game involves more puzzle solving then jumping right into fights, a welcome change from the previous Dragon Warrior games. But don't dismay, the classic fighting scene is well preserved with some fun adjustments.The world view is most definately an improvement allowing rotation of the 3D world, although not always FULL rotation depending on where your character currently resides (i.e. in a cave or in a town). The graphical enhancements to the world are a far cry from the 16 or so bright colors originally displayed on Nintendo consoles. There is a zoom-up function available in towns that allows you to raise the bird's eye view to help you figure out how to get wherever you want to go. The original menu system is still in play with a couple of small, but useful tweaks of its own - mainly cursor location tracking. When you're involved in item management or moving, the cursor will remember where it was last so if you want to move a large number or items from one person to another you don't have to constantly move the cursor back and forth. The other pseudo-tweak of the menu system is the times you DON'T have to access it. Previously, one had to open the general command menu and then select "Talk" to talk to someone or "Search" to look around your feet or in a treasure chest - no longer. All the "automatic" functions such as search or talk are combined into the top button of the four on the controller. If you want to look in a chest or talk to someone, just hit the button and away you go! The adjustments to the battle mode are also quite notable with improved backgrounds on which the monsters reside, a morphing of the monsters' attacks, and a definate 3D feel. Whenever an enemy makes an attack, the image of the enemy (normally at the classic stand-still) morphs into action! The smooth, quick morphing of the attacks is quite impressive and each type of attack imposed on your characters has a specific look. This is certainly a step in the right direction from just text saying "so-and-so attacks." The only only gripe to be had is when defensive spells are cast, unless you're reading (and reading quickly), there's a good chance you'll totally miss the casting as no visual effects give away the action. One thing that many may find irritatin is when you rotate the 3D world, the direction your character faces is not adjusted with it. If you face east and rotate the world, your character's direction of sight will change instead of staying looking east. The only obvious part of the game not enhanced to the same graphical level as the rest of the game is the character sprites (the images of the characters themselves). They still sport the bright, lower-quality color depths seen with previous iterations of the Dragon Warrior saga. While the detail and movement of the character sprites is improved somewhat, they still remind you of the character sprites of Dragon Warrior III. Overall the newest release of Dragon Warrior in the US is (and should be) greeted and celebrated by many avid Dragon Warrior and RPG fans. The story line is well developed (but I won't give it away), the main characters' personalities are very will portrayed giving them more depth, and if this game follows suit of previous releases - the replay value will be HUGE!
14 of 16 found the following review helpful:
Dragon Warrior VII, YES, INDEED.May 20, 2002
By Christian H. Kim First of all, i would like to mention piece of my mind on graphic. Lot of people complain that the graphic looks really outdated. Personally, i didn't think it was outdated at all. You see, certain games have to accommodate particular graphic in order to really convey the atmosphere and theme of the game. Could you imagine Parappa the Rappa with 3D, realistic graphic? Just go to top of the castle, and roate your screen, dang, it's beautiful!! How many games let you rotate your screen and yet so smoothly? It took long time to make this game and i'm sure that staff at Enix thoughtout everything thoroughly. Alrite.. I have to, first of all, let you know that this game isn't for everyone. I've played the series from NES day, Dragon Warrior 1 through 4, and replayed them again on GameBoy. Personally I love Dragon Warrior series more than I love Final Fantasy series. When you play the game for few hours, you will realize that it's not really easy to earn your money and experience point like other RPGs. What this means that you will have to not only fight diligently but also spend your money wisely. It's not like other RPG where you have so much money, you have no problem with equiping everyone with latest weapon and armor once you get to next town. However, in Dragon Warrior 7, you will have to work your way up to buy one weapon or armor for one character. Now..you might think that's so stupid, spending, or rather wasting your time on these meaningless thing, when you have world before you to save.. Wrong. You see, when i heard about RPG for very first time, I thought it was so stupid. Come'on, give me a break, no action whatsoever?? You just command character to attack or use magic, and that's it?? And your health point just got reduced by 8 points?? But once you get a taste of RPG, it becomes very addictive, isn't it? Same thing with earning money/exp. point, and buying that one weapon, that one armor which you will see with your own eyes during battles that actually equiping that very weapon, that very armor really works, inflicting more damage, reducing damage points from enemies. Like I mentioned in Dragon Warrior III review, Dragon Warrior VII doesn't flood the world with countless weapon and armor. There are just several of them, and really good ones, which you will have to search and find with good effort. You will appreciate each weapon and armor, knowing that they are not something to be done without even thinking about it in other RPGs, but it sort of becomes more personal, knowing you are battling to save money to buy that particular weapon/armor. Music.. you know, personally, I love Dragon Warrior music much more than Final Fantasy music score. It seems like Final Fantasy does pull out excellent ones once in awhile, however, the composer (what was his name,,Koichi??) really knows how to compose good music score. His music, if you listen to them from Dragon Warrior 1, is very simple, yet it really does pierce into you very deeply. It's sort of easier to compose something with lot of sound effect/channel, but it is REALLY difficult to make a masterpiece with let's say only piano sound. The most famous music score for Final Fantasy is probably the very first song of opening movie, starting in C major, A minor, F major, G major then back to C again. Koichi is the master of composing excellent music score from very simple mean and sound. His music is very simple yet, really delivers the various situation. I still think the very first music from Dragon Warrior, the music which comes out when you are on over world field as the BEST music ever. And i'm glad Enix decided to bring some old sound effect, like going up and down stair, sound of reaching next level, etc. One thing I didnt' like about Dragon Warrior 7 is that time to time, you don't know where to go, or get stuck because you don't have the stone shard to proceed to next story. What it means is that you will have to search everywhere, explore same place in present and in past as well in order to proceed. But that's really minor thing. Overall, if you are too fond of Final Fantasy's graphic, and deep storyline, and haven't played previous Dragon Warrior series from NES time, then I'm not sure if you will like it or not. But one thing for sure, when it comes to the DELICATE BALANCE OF GAME PLAY, nothing can even come close, really. Enjoy your Dragon Warrior, the Best Selling Japanese PlayStation game console Title of All Time! What about Mighty Final Fantasy? DRAGON WARRIOR VII IS THE BEST SELLING JAPANESE PLAYSTATION GAME CONSOLE TITLE OF ALL TIME, PERIOD.
31 of 39 found the following review helpful:
Fantastic!Nov 25, 2001
By M. A Jenkins
"southerndudeman"
First off, I must give a disclaimer; I love the Dragon Warrior games. I love pretty much ALL (good) RPG's, and Dragon Warrior has never disappointed. That being said, I think that Dragon Warrior 7 might be the best of the bunch... Yeah, yeah, I know. Final Fantasy continues to have groundbreaking deliveries, with breathtaking graphics and symphonic sound. However, strip away the pretenses, and what you have is so-so role-playing action. However, Dragon Warrior 7 delivers on all of the aspects necessary for a good role playing adventure... First off, the game is long. In fact, over 100 hours, to be exact! Also, there is very little in the way of cinematics, and so the gamer is actually PLAYING the entire time (unlike the aforementioned Final Fantasy games). Characters have the freedom to train in over 50 classes (although many of the classes are difficult to obtain), obtaining many new skills and spells. The world of DW7 is huge as well, and also includes forays into the past (in order to unravel mysteries which I will not speak of here). There are a few fun pastimes; for example, you can try to build your own town, or monster park, or you can play a few hands of poker in the casino. The enemies at times are downright difficult, forcing you to use strategy in a few of the battles. There are some twists, and although a former reviewer said the twists were trite, I nonetheless enjoyed the fact that it brought more gameplay. I cannot say enough about this game, but if you like true RPG action, and are sick of games that have you watching movies, I would strongly recommend purchasin this game. I don't think you'll be disappointed!
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