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Jeanne D'arc
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Jeanne D'arc

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Description:

Jeanne D'Arc PSP

Features:

Command up to 7 characters at a time and embark on a crusade in a 15th century fantasy setting of ogres, dragons and magical powers


Explore ransacked villages and battlefields with visuals and cinematics that bring the world to life


Tactics style action with unique team-based strategy of attacks and defenses


Combine character skills to initiate special moves and generate powerful attacks


Control up to seven characters during battle sequences


Product Details:
Product Length: 6.75 inches
Product Width: 4.25 inches
Product Height: 0.5 inches
Product Weight: 0.25 pounds
Package Length: 6.9 inches
Package Width: 4.1 inches
Package Height: 0.6 inches
Package Weight: 0.25 pounds
Release Date: August 21, 2007
Average Customer Rating: based on 59 reviews
Game Information:
Platform: Sony PSP
Media: Video Game
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.5 ( 59 customer reviews )
Write an online review and share your thoughts with other customers.


Most Helpful Customer Reviews

76 of 78 found the following review helpful:

5Finally a SRPG to make me glad I own a PSP!!Sep 25, 2007
By Ayinde Waleed
With so many great looking RPG titles coming to my favorite handheld (the PSP) these past few months I have certainly had my hands full trying to play and complete them all (Hope I don't get fired from my day job). Catching my attention this time is a "Level 5" PSP exclusive title by the name of "Jeanne D'Arc." This game is everything a Strategy RPG (SRPG) should be and more. Outstanding graphics, an intriguing story and an unbelievably easy pick up and play control scheme. So let get in to the particulars of this wonderful title...

Story: 8.0
The story, which is based very loosely on the story of Joan of Arc, because it is so loosely based on the real story, it is very entertaining. Jeanne D'Arcs' story blends history and fantasy beautifully, it starts with a Young King Henry getting possessed by some demonic power. His father who possesses one of the five armlets that were created to defeat these demons centuries ago, tries to save him but is too late as the demon consumes King Henry. Then enter Jeanne a girl who witnesses her village being attacked by demons, comes across one of these armlets and also believes she hears a call from God instructing her to kill the demons that rampage her village. This ancient armlet is said to be able to transform it's wearer into a great armored warrior. The story progresses mainly with three characters, Jeanne and her two friends Lianne and Roger. Many other characters throughout their journey are introduced and play apart in the main plot, but the majority of the time they are expendable at best. It is the three main characters and their interesting personalities; however that keep the story very interesting.

Graphics: 8.5
Jeanne D' Arcs' graphics are in a word, amazing. The 2D cel-shaded graphics used to bring the colorful and vibrant characters to life are absolutely gorgeous. The developers really impress by creating a product that can really show what the PSP is capable of. To start the adventure and throughout players are treated to some very beautiful anime cut-scenes, which are worthy of praise by any anime fanboy alive. This coupled with gorgeous backgrounds, magic spells, and Jeanne's' armlet transformations are enough to satisfy anyone craving some PSP eye candy. You honestly have to see this game in action to truly appreciate it; online screenshots do not do it any justice.

Sound: 7.5
Every thing as far as background music and battle sounds like arrows whipping and other attack sounds were great. If I was a little disappointed about anything though, it would have to be the voice acting or the lack there of. It would have been nice to here them shout out some of their battle cries as opposed to having to read them in a little bubble. This is a VERY minor complaint though; it just would have been nice to hear seeing as how the voice acting in the anime cut-scenes were so great. It is also a little unfortunate that the anime cut-scenes don't include subtitles, because you'll miss a lot of the story if you play with the sound off.

Gameplay: 10
This area is where Jeanne D'Arc shows that it belongs amongst the handheld Strategy RPG greats. I could not find any flaws in the gameplay, I repeat no flaws in the gameplay what so ever. This game competes with other Strategy RPGs, by using what has always worked. You'll have at your disposable by mid game a small army, but in most cases you will only be able to take 6 in to battle. In some cases you may have less to choose because some characters are default depending on the battle. This of course adds to the tactical experience as to what members you want on the field and where to place them so you are victorious. Thankfully though the game allows you to re-visit some of the places you fought battles to make sure you can get to level up everyone in your party.

Like in any good SRPG these battles take place on a grid, and players are limited to a number of spaces they can move with an attack or use of an item/spell ends that characters turn. As players begin to find different characters with different weapons and abilities, the tactics will continue to change. Lancers, for example, can hit two spaces ahead of them, instead of one and Archers can attack from long distances causing more damage from above.

During battles, players can attack, use skills or cast magic spells. These skills can be added by collecting skill stones which players get when they defeat an enemy. Your characters can only carry six of these stones at any one time once again adding to your decision process before going in to battle, because there are more than a hundred of these stones in the game.With these stones you can choose different skills and put the on each of the characters before each battle. These skills can range from making stronger regular attacks, alter stats, or attack a number of enemies at once. Some stones can only be used by specific character types, so choose carefully.

Later in the game you will come across a character that will allow you to combine these stones. By combining two skill stones, a new one is created which will give you even more powerful abilities. This is the main reason I loved this game the customization is so deep, but yet so simple to use. Some of the new abilities created will allow players to counter enemies before they attack you, run longer distances, instill massive damage, and more.

There are also two neat and innovative features in this game that have not been seen in others. These effects are called the "Burning Aura Hotspot" and "Joint Defense".

With the "Burning Aura Hotspot" a hotspot will appear behind any enemy that is attacked and any party member who stands in that will get an attacking boost. If the "Burning Aura" falls on a character already occupying the space, the Aura will move with the character, giving them the ability to use the damage bonus elsewhere.

The other feature is "Joint Defense", which when characters are no more than one space apart, they will combine their defensive abilities reducing the damage caused by enemies significantly. This feature is especially useful when fighting a tough boss.

Bottom Line:

With Jeanne D'Arc's simple, and easy to understand battle system it is amazing how much depth there is here. Anyone with half a brain cell can pick this game up and start playing with out any frustrating with menus, customization, gameplay. I am betting most SRPG fans are probably awaiting the two other great SRPG's on the horizon for the PSP in the way of Final Fantasy Tactics and Disgaea for PSP. Both are due out this year and are sure to be better than excellent. But, Jeanne D' Arc is a new and original title no one has seen before on any system and should not be missed by any PSP owner. Lastly let me say that after having tried almost all the SRPG's available for the PSP I was left disappointed after every one. So what do I have to say about "Level 5"s latest addition to the PSP Library? Just two words to them...Thank YOU!!


25 of 30 found the following review helpful:

5Great fun for tactics fans out there.Aug 24, 2007
By M. Su "More Dessert"
There isn't many tactics fans remaining, for the few us that remains, this is a great pickup. Since finishing up Advanced Wars on DS (which was awesome by the way), there hasn't been a good tactics yet.

Got the PSP just for this game. Jeanne D'arc doesn't break any new grounds, but everything it does, it does well. Music, Voice, Story, Controls, all very smooth and interesting, best of all, it brings back the good ol' memory of FF Tactics.

Update - Just finished the game.

Wow, what an experience. One of the few games I've had the patience to finish thru completely. At first, the characters seems a bit bland, once you get past about level 20, then there is plenty of customization to do. Especially when you get the Bind Skill function, it adds a new level of customization.

Pros:
*Excellent story
*Controls are accurate, the rotating camera saves the day
*Plenty of customization
*Decent length, though when you play a good game, it's never long enough
*Bargain price at $29.99, save $10 compared to the usual PSP releases

Cons: (it's very minor)
*Kind of slow - The constant loading and final boss battle
*Some characters were never used, it was repetitive with others so that made them less useful
*Weapon - Whip, did anyone get to use this?
*Could of used few more extra side quests, battleground should of been a bit deeper.

Overall this is a great buy, now it'll be really hard for D&D Tactics & FF Tactics to justify charging $10 more.



3 of 3 found the following review helpful:

4Excellent choice for tactical RPG newcomersFeb 17, 2008
By Geoffrey Parker
Jeanne D'arc is the first PSP RPG from developer Level 5 (Dragon Quest VIII, Dark Cloud 2). This time they tried their hand at the tactical role-playing genre, instead of their usual action-RPG and standard turn-based offerings. The result is successful in all respects. The combat system works well and offers plenty of tactical options. The special attacks, spells, and other abilities equipped by characters via skill stones that are dropped by enemies or purchased in shops; are varied, and have a significant effect on combat. The game-play balance is well-tuned to the mid-range. Experienced players will rarely have to play a stage more than twice, but the difficulty level won't frustrate those playing a grid-based tactical RPG for the first time. Except for enemy reinforcements that magically appear in inconvenient places in a couple of stages, Jeanne D'Arc never feels cheap; but you feel as though you earned your victories. The story isn't epic, but its fanciful take on the
hundred-years war and the tragic figure Jeanne D'Arc, is more than interesting enough to give you a reason to keep playing through the stages.

If I was going to recommend a grid-based tactical RPG to someone that never played one before, this is the one that I would recommend; more for the things that it doesn't do, than the things it does do. The developer generally steered clear of a lot of the more tedious game-play elements of well-established tactical RPGs like Final Fantasy Tactics, Fire Emblem, and Disgaea; making it a good introduction for new players.

For example:

There is very little need for level-grinding in Jeanne D'Arc. Maps completed in story mode often become Free Combat stages that can be used to level up and accumulate gold, but it really isn't necessary. Free Combat stages usually have different enemies, and item drops, than they did when they were visited during a mission; so they are worth visiting again, but only once. Completing the stages to advance the story, and completing each Free Combat stage once; will provide about all of the experience points that you need to complete the game. Occasionally it may be useful to play a handful of free combat stages to level-up a rarely-used character, but even characters that are never used in combat receive significant experience points. None of the characters are generally more than 7 or 8 levels behind any other character, and they will close the gap quickly if used for a few battles.

There are no character deaths in Jeanne D'Arc, except ones that are scripted as part of the story. Characters that fall in battle are all full revived when the stage is cleared. If you don't clear the stage, the game is over anyway. That means that you don't have to replay stages that you've cleared, over and over, until you get through them with all of the characters that you want to use later still alive. There is, on the other hand, no way to revive fallen characters during a battle.

Gold-farming is almost pointless in Jeanne D'Arc. You can get plenty of cash by selling unneeded skill-stones dropped by enemies, especially if you use the skill-stone binding system to combine common skill-stones into rare ones. Past the mid-point of the game you will rarely buy anything from the shops except for healing items. All of the really good items are acquired free as rewards when you complete certain combat stages the first time. You don't have to play stages over and over again, just to get enough gold to buy the best armor and weapons. I finished the game with over 15000 gold pieces, and over a hundred spare skill stones left; without making any effort to accumulate money. There just wasn't anything else to buy.

There is no wandering around the game-world for hours trying to find the one location to visit, or one person to talk to; that will move the story forward, and open up the next area. In Jeanne D'Arc, pressing the Objective button from the world map display at any time will tell you exactly where you should go next to advance the story. You are free to visit any location that is visible on the world map, but you always know where to go when you are ready to move on. This removes the exploration aspect that is important to some RPGs, but most tactical RPGs don't place much emphasis on exploration anyway.

Overall, once you start Jeanne D'Arc, the game tries not to give you a reason to put it down and play something else for a while; which is a good thing.

From a technical perspective, everything is fine. The graphics are similar to PS2 tactical RPGs, and the music is serviceable; if not inspiring. Most of the cut-scenes have no voice-acting, but the voice-acting that is there is very good. The animated cut-scenes are also well done. Not as impressive as Valkrie Profile Lenneth, but still very good for a game that isn't from Square Enix. Jeanne D'Arc isn't a long game by RPG standards, but it is reasonably long for a PSP game. There
are about 40 hours of solid game-play, and the game shouldn't require more than 50 hours to complete. With a list price of $29.99, the game is an excellent value.

People that have spent 100 hours or more grinding their way through games like Disgaea and Final Fantasy Tactics will probably find Jeanne D'Arc too short and basic for their taste; but everyone else Jeanne D'Arc is a well-made game, with an interesting story, that is an excellent choice for newcomers to the tactical RPG genre. It is also one of the best titles in the PSP library.


21 of 29 found the following review helpful:

3Strange but entertainingSep 26, 2007
By Ashley Cope
Jeanne D'Arc never tries too hard, and that's what I found ultimately disappointing about the title.

The story, to begin with, never quite knows what it wants to do with itself. It begins by squinting at history and putting an interesting new fantasy spin on the old tale of St. Joan, but then decides to forget all that and obsess over a generic fantasy story replete with magic rocks, elves, and demons. Bizarre and imbalanced, you have tragic deaths alongside talking purple frogs, and historic acts of atrocity explained away by vaguely described rogue demons. While the characters are generally interesting and there's a bit of growth as the story goes along, there's no one in the cast we haven't seen before in other games and stories.

The battle system is your standard SRPG fare, and rather watered down. Equipped elemental gems affect offense and defense but there are only three of them, reducing the system to an elementary game of rock, paper, scissors. Very simplified, the game lacks Disgaea's geo panels and FFTactic's job system, reducing customization to freely interchangeable stat stones that either give a spell, a special attack, or affect stats. The different characters have different base stats but deficiencies are pretty easily made up for with items that permanently raise certain stats. With battle so streamlined and options so very limited, the system seems like it was designed for younger gamers, making battles a breeze for anyone who's finished FFTactics or Ogre Tactics. There's an attempt to introduce artificial difficulty by limiting the number of turns available to finish a battle, but I never once reached this time limit.

Nevertheless, the game's pretty fun thanks to very nice visuals and a catchy score. I'd recommend the game to anyone looking for a lighter, less strategic SRPG - an SRPG that can be picked up and played for ten minutes at a time while waiting for a bus.

5 of 6 found the following review helpful:

5The Greatest Tactical RPG of the GenerationJan 14, 2010
By T. DeGuelle "deguelleta"
If you're a fan of tactical RPGs, a PSP owner, or a fan of RPGs in general it'd truly be heresy to pass on Jeanne d'Arc. Even if you're unfamiliar with tactical RPGs but would like to get into the genre, Jeanne d'Arc is an excellent place to start. The game presents itself as a 30 hour minimum tactical RPG with a charming storyline, a memorable cast of characters, amazing voice-acting, and a nearly flawless battle/skill system. Even after completing the main storyline, the game has much more to offer - including tougher enemies on free stages, ultimate weapons/skills, and a set of the hardest battles which the game has to offer. "Jeanne" was so good, that not only did I clock in at 58 hours of gameplay, but I was so sad the game was coming to an end. Indeed, Jeanne d'Arc passes itself as easily the best PSP tactical RPG and also manages to hold its own ground next to the giants defining the genre, such as Fire Emblem, Vandal Hearts, Shining Force, and yes, Final Fantasy Tactics. Though the game does have a few flaws, such as having a very easy difficulty, and long skill dialog during battle (explained under Battle System.)

I'd just like to say that the engine this game uses is nearly PERFECT. Load times are fast, everything is just really smooth and I don't know if I'll be able to adjust to other TRPGs after playing one that was so perfect. *Looks menacingly at Eternal Poison's 5 second white screens EVERY TIME you tried to attack an enemy*

Quick Review:
Story/Character Presentation Total Score: 19/20
Gameplay Mechanics Total Score: 44/50
Graphics, Sounds, and Controls Total Score: 28/30

Total Score: 91/100, Near Perfect!

Story/Character Presentation
Story/Plot 9/10
Very rarely does a tactical RPG hold a memorable storyline with intense emotional moments and plot twists. Well, Jeanne d'Arc does exactly that; many rivalries are built throughout the course of the game and hold true until the last few battles. This is not one of those elementary RPGs whose ultimate boss is someone who was never heard of until the last hour of gameplay - the final showdown will be one that's been building for 30 hours. Not a single question is left unanswered and the plot flows beautifully with never a dull moment. I was expecting to pick this game up and find a solid game play, instead I picked it up and found one of the most incredible plot/storylines I've ever had.

Cast 10/10
Quite frankly, I never saw a game that was designed so perfectly when it comes to the cast. The only other game I know of that allowed so much freedom was Final Fantasy VI. I encouraged a few other people to play, and not one of them used an identical set of characters. A few of them are underpowered and I admit I didn't use 3-4 of the characters, but I know if I had leveled them up high enough they'd have been effective. Each character also has a decent amount of development, and having a large group of well-trained characters is crucial. At times, you can (and sometimes need to) take 9 characters into a single battle, though generally it's 4-6.
Story/Character Presentation Total Score: 19/20


Gameplay Mechanics
Skill System 9/10
Skills in Jeanne d'Arc are probably the most crucial thing in the game, more so than improved weapons and armour. Not only can they be very powerful, but at times even feel like "cheating." They offer passive abilities (like +attack, +accuracy, HP recovery, +max HP), passive abilities specific to classes (Such as "Desperation" which lowers an axeman's defense but improves their attack), in-battle magic (Can be used by anyone), and class-specific magic. The one problem with the skill system is that the passive skills seem to be way too powerful. For instance, a HP recovery IV will heal 30% of a character's health while a HP +150 increases most character's hitpoints by 20-40% even later on. While both of these are high level abilities and crucial for post-game bonuses, they incredibly overpower your team and result in near immortality except for defenseless character like archers and mages.

Because passive skills are so powerful and you are limited in the number of skill slots, most of the true beauties like skills costing MP become irrelevant. For instance, archers have a poison attack, recovery attack, ultimate attack, etc., but in order to keep archers a relevant part of battle you basically need HP Recovery, HP+, Attack+, Mobility +, and Range+. This essentially leaves 1 spot for a "spell" type attack. Though don't worry, most classes' single skill attack will do enough damage.

As for obtaining skills? This isn't at all difficult - but a major problem I'll be addressing in the Battle System. Early on in the game obtaining skills are as easy as killing an enemy. When they die, they randomly drop whatever skills they have. Sometimes you'll be lucky and get all 3-5 skills they have, sometimes they wont drop a single one. Later on you get a thief who can steal skills, which is ABSOLUTELY crucial, but this creates another problem I'll address in the battle system. For instance, one skill increases mobility and for "tanks" with low ability this skill makes them INCREDIBLY powerful - without it the "tank" is almost always 2-3 squares behind the action. The interesting thing about the skill system is the ability to combine skills. I wont spoil any of the combinations, but skill combining is basically mass experimentation. Luckily, after you combine skills it saves itself in the formula book so you don't have to write them down for yourself.

Battle System 28/30
Ah yes, the most important aspect of a tactical RPG. Let me start off by saying that the game has an optional built in rock/paper/scissors type of combat, much like Fire Emblem. Instead of weapon powers/weaknesses, Jeanne d'Arc instead uses a crude astrological system - Son, Luna, and Stella, or sun, moon, and the stars. Facing someone who is weak to your symbol (that you can change at ANY time outside of battle or during the prep before battle) will result in much heavier damage, if it's the opposite (they're strong against your symbol) you do significantly less damage. Personally, I thought the game could've been much better had it been mandatory - but regardless I was not disappointed. Abusing these "signs" was quite easy, as I mentioned you have a preparation period before battle, and during this time you can examine all of the enemies skills. Therefore, you could easily load your characters up with the correct symbols accordingly or even opt to not use them at all.

Another interesting concept which is, for the most part, optional until the Colosseum bonus battles, are "Burning Auras." After you attack an enemy with a basic, non-skill attack, directly across from you a "Burning Aura" is made. From my experience, enemies can not take advantage of them, but when your characters use them they'll generally attack with a strike so devastating that it'll kill most enemies in a single shot. These also can become more "saturated" (through the use of ranged spear attacks) for even more powerful attacks. While auras are good for offense, and not exactly crucial, defensive "walls" as I like to call them are even more important. As long as you keep all of your allies beside each other (including diagonally) you gain a vastly increased defense. In matter of fact, in many cases this can make enemies attacks worthless.

And finally, the highlight of Jeanne d'Arc is what I like to call "god-mode." Some of your cast members can "transform" into another form using "bracelets." They receive super stats and also get to take a second turn if they successfully kill an enemy, therefore you can strategically "chain" kills and potentially kill every enemy in a single turn. The game becomes so easy near the end that generally you can kill most of the enemies before you even have the required AP (similar to MP) to transform into another form. But on the incredibly difficult battles, it's very possible to transform multiple times in a single battle.

Now for the bad - the game loses a few points for the following problems with the battle system. As I mentioned earlier, you have an ability called "HP Recovery" which is incredibly important later on and makes magicians basically useless. At the beginning of every turn the game cycles through an "order of operations" for all of your characters, which goes HP Recovery > Poison > Revert Transformations. If you have all your characters using HP Recovery and all of them get damaged during their turn, it'll cycle through every character prompting the heal. Doesn't sound like a big deal but it gets ANNOYING after 30 hours of gameplay! Additionally, poison will then do more damage so next turn you'll be suffering the same fate. One enemy does an area-poison attack - yippie. With 6 party members, that's 24 clicks of X over a two turn period to cancel that poison out.

The other flaw of the game (this may be why I got so overpowered though!) is that if you attempt to steal gems from enemies it can take A LOT of time. Generally, I could make it to the stages boss in 4-6 rounds. Then I'd literally just box the boss in and continually steal (you can steal infinite time - until the turn limit is met) until I got however many of a gem I wanted or just accepted the few I got. Sometimes these gems are skills such as Experience Bonus III, which increases your experience by 250-300%, but in turn are rare to steal. Not wanting to pass up on these, I recall going through 45-60 minutes just attempting to steal these and then resetting if I didn't get the desired skills. Ouch. Since you can never repeat the original stage of enemies (most stages turn to "free stages" with different enemies and no bosses after the battle) you must reset if you want the desired skill.

As for the turn limit? Many people complained about it, but I don't think it's a big deal at all. There were only two times I nearly failed to meet the turn limit, once was on the final final final bonus battle, the other was on my first escape scene which I thought only one person needed to escape - all 7 needed to! The turn limit certainly would make stealing less of a pain, but I don't think you're meant to steal 10 experience bonus III's. :)

Also another few minor things I didn't feel the need to go into depth about: grinding is never necessary during the main storyline. "Catching up" a character is easy too, as a low level beating a high level could easily net hundreds of experience even later on in the game (I gained 630 experience from a single attack and nearly 20 levels from a single battle with Experience Bonus IV). To beat the bonus stage, having your party on level 99 is very helpful, and even then the battle will be difficult. In maybe 45 minutes to an hour I was able to max my whole final party out. Not bad at all!

Those who feel like quitting after beating the final stage - DONT! The most difficult and exciting battles are ahead of you in the Colosseum. If you want to get the most out of the game, DEFINITELY beat at least the 2nd round of the Colosseum!

Difficulty 7/10
The game loses a few points here because of it's easiness, but in turn is amazing for people just getting into the genre. As I've stated before, the Colosseum battles are very difficult (mainly rounds 8, 9, and 10), but besides that the whole game is a breeze. Because of the increased defense from having your allies next to each other, burning auras, astrological alignments, and very powerful archers early on there's never really a hard part. The first 5-7 hours are probably the most difficult - I didn't die once as a party, and only on a few occasions did individual party members die. The most exciting part of the game (and rewarding!) was defeating the final round in the Colosseum and coming back to win after my party was reduced to only my healer with all enemies still alive (Yay for revive.)
Gameplay Mechanics Total Score: 44/50

Graphics, Sounds, and Controls
Graphics 8/10
Jeanne d'Arc does not have the PSP's best graphics, but they do well for the game and I can't really complain about them. They 3D and they are colourful, but with certain filters, such as a fog filter, the game can give off an eerie feel at times. Each level (I believe there's around 40) is a completely new environment, there's a mass amount of texures, and they definitely paid attention to detail. Some are inside fortresses, some are in sewers, some are on mountains, some in swamps, some in forests. Another nice thing about Jeanne d'Arc is the cut scenes. Like Final Fantasy Tactics, upon entering a stage characters would automatically walk around talking to each other, but during those really *special* scenes a beautifully done anime video would play. I'm not huge on anime, but it was a nice touch. I gave Jeanne an 8/10 for graphics, because even though they are beautiful it'd feel like a crime to grant both Jeanne and Crisis Core a 10/10 for graphics!
Controls/Menus/Camera: 10/10
Not much to say here, almost everything is perfect. Fully rotatable camera angle, which makes me :)
Music/Voice Acting: 10/10
This is another one of the small details that make it amazing. While the soundtrack isn't anything memorable, the voice acting is so amazing that I am for once glad a Japanese game has English/French voice actors. Each actor speaks with a beautiful French accent which greatly adds to the game.
Graphics, Sounds, and Controls Total Score: 28/30

Total Score: 91/100

I don't believe in perfect and note that I rated my favorite game of all time (Final Fantasy VI) a 96/100. Therefore, a 91/100 is incredible!

JUST REMEMBER:
-Pay attention to the story! I didn't early on because of it being a tactical RPG and it literally pulled me in because of how good it was.
-SAVE OFTEN, and make duplicate saves. If you join a battle, prepare your skills, then save over the game and realize there's a level 70 dragon you can't possibly beat your game is LOST FOREVER.
-[Minor spoiler]At one point in the game you are given two different "paths" to choose. The only difference is the character you receive, one of which is a second thief who can steal skills. Pick that one! Unfortunately, you can't get the other character even in post-game :(
-[Minor spoiler]Don't do the first Colosseum until AFTER you receive a "purple character." I don't want to spoil much, but if you do it before then you'll fail to get a cool item.
-[Minor spoiler]If you fail to collect the hidden items on the bonus stage "Cemetery" you'll never have a chance to get them later. These items include very powerful weapons/skills. Also pay attention to round 7 of the Colosseum #3 for more bonus items!
-To get the most out of the game, play the final two rounds of the Colosseum! It's about 3-4 more hours of game play, including the most difficult battles you'll ever encounter. If you lose you have to start over from round 1.

Once again! Total Score: 91/100

See all 59 customer reviews on Amazon.com
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