| | |  | All Games | Home » » » Nervous Brickdown | | | | | | | Description: | | Nervous Brickdown is 135 levels of fun that breaks the mold of breakout games Features a rich variety true pick-up and play gaming. Start with a juiced up version of the classic and then watch out! Play 10 creative game worlds. Enter jungles, oceans, haunted houses, golf courses and more where paddles become submarines and rockets ships; bricks become ink spots and monkeys. Also features hidden levels, power-ups, and a frantic two-player game. | | | Features: | |
• Fun for everyone. Just pick-up and play. It all begins with a paddle, ball, and bricks. This is a retro gamers delight and for gamers of all ages.
• Creative and crazy: 135 levels across 10 creative game worlds of creative, addicting, and playful gaming
• And crazier: Doodle and draw paddles with the Stylus, blow the ball into bricks, blow bricks into balls, discover hidden levels, and more.
• Wireless multi-player -- Two players can compete in wireless mode, using one game cartridge.
• Only for the Nintendo DS game system
| | | Product Details: | | | Product Length:
| 5.25 inches | | Product Width:
| 5.0 inches | | Product Height:
| 0.5 inches | | Product Weight:
| 0.2 pounds | | Package Length:
| 5.4 inches | | Package Width:
| 4.9 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.2 pounds | | Release Date:
| June 26, 2007 | | Average Customer Rating:
| based on 10 reviews |
| | | Game Information: | | | Platform:
| Nintendo DS | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 10 customer reviews )
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Most Helpful Customer Reviews
40 of 40 found the following review helpful:
Interesting variety of puzzles!Aug 11, 2007
By Graphic Novel / Manga Reader
"ownstoomanybooks"
I am a fan of Arkanoid on the NES (Nintendo System) and I love playing 'ping pong' type of a game where you move the paddle to catch the ball and bounce it back up and forth, hitting blocks or bricks along the way.
I recently bought Break 'Em for the DS and found it okay. I beat the game. It had no variety but it was a bit challenging. I figured since I won the game, why keep playing it.
So then I saw Nervous Brickdown for the DS and it sounded interesting. I was surprised at the variety of ways to play 'ping pong' in different forms. It kept me going. Each 'world' has 9 games that increases it's difficulty a bit each time then ends with a boss at the end.
The worlds were different from the others. It is exactly as they describe it in Amazon's description of the game. Drawing the paddle with the curser was cute. Blowing the ball up is unique that I've never done before.
It is not too easy or too hard on most worlds. One world is very difficult - the Retro World, I think it's called, where you have to watch 2 or 3 things at the same time. I'm telling myself, man, who can do that? It's like that trick most people can't do, patting your head and make a circular motion with your hand on your stomach at the same time! So I'm having fun trying to beat Retro World!
Definitely a keeper! Keeps you amused and addicting!
28 of 31 found the following review helpful:
If you ever liked Breakout...Jun 30, 2007
By Classic Game Girl & Bibliophile Nervous Brickdown is an awesome revisiting of retro Breakout-style gameplay, wrapped in a much prettier and more innovative package, with many cool worlds to unlock. Highly recommended for those of us who are older gamers!
11 of 11 found the following review helpful:
Highly addictive creative remake on the classic BreakoutDec 25, 2007
By Avril Sol I asked my husband to get Nervous Brickdown because of good reviews in Nintendo Power magazine. From the moment I got it, I could hardly put it down! There are 10 worlds, 4 of which are unlocked when you first start. There are boss levels (SP) on each world. You are given 6 lives for each game. Depending on how good you are, you can complete one world with a few or all lives remaining. Before you start each game, there are graphic instructions on what you have to do for that level or world, then after clicking on the button below twice to show you read the instructions, there will be a hint on how to earn a medal or get more points or complete the level on the top screen.
The first world, Ipow, is classic Breakout the way I remember it: hit the bricks on the top screen by hitting the ball with your small horizontal paddle on the bottom. The game doesn't allow you to go to the next levels until you have tried the previous levels before it, so you are able to develop your skills as you progress through each level. After you complete the whole 9 levels, you enter the boss game, which is where the game gives you a clue that this isn't just Breakout anymore. You could actually get hit by the character on the top screen of each boss level, so you lose one life each time.
After Ipow, the rest of the worlds are creative and imaginative spinoffs on Breakout. The second one is called Paper. You're supposed to reveal hidden pictures on the top screen with the ball. The third one is Ghost where you have to navigate through haunted mansions by blowing ghosts away and on illusory blocks to materialize them, while at the same time aiming your ball to hit the blocks and other obstacles without getting killed by the same obstacles. Then there's Water where you rescue falling people while struggling to also hit the ball without letting the people die. After that it gets interesting and more challenging as you enter the world of Speed where the ball becomes a ray of light, and trying to hit it becomes trickier because it speeds up. I haven't even gotten to the other worlds yet, but what I've seen so far have kept me up some nights trying to see what's next! The graphics are colorful and just plain awesome and makes playing each world a totally new experience every time.
5 of 5 found the following review helpful:
Easy enough to hold your attention....Jan 19, 2008
By J. R. Buck I'm about as new to the Nintendo DS as I am to "gaming," but this card is really fun. It's probably not very challenging to a real gamer, but it's simple enough to hold even a beginner's attention. I'm usually more into the puzzle types of games, but this is pretty cool for an old lady.
3 of 3 found the following review helpful:
Nervous LetdownJan 22, 2008
By William Michaels I keep hoping that someday, someone will release another Breakout-type game as good as the all-time (and extremely underrated) masterpiece Thunder and Lightning, made in 1990 for the NES. This is not it.
The graphics and gameplay in two of the four "worlds" initially open, Pow and Ghost, are fine. However, the boat and the school assignment worlds are silly and have repetitive, uninteresting game play.
Also, there is no comparison between the quality of the game structure of this vs. Thunder and Lightning. In the older game, the types and spacing of the power-ups made each level a new experience each time you played it, and also gave you a reasonable chance of occasionally making it far into the game. The game was continuous, so you had more of a definite objective than you do here.
No one should attempt to make a new Breakout-type game without studying, and, I would say, imitating Thunder and Lightning.
See all 10 customer reviews on Amazon.com
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