| | |  | Shooter | Home » » » SOCOM 3 U.S. Navy Seals | | | | | | | Description: | | In SOCOM 3: U.S. Navy SEALs, you'll get as close as a civilian can possibly get to realistic warfare, as conducted by a SEAL team. Defend America from the various forces which threaten it, as you use new weapons and tactics in an increasingly hostile world. Featuring larger maps, land and water vehicles you can pilot and an innovative new weapon customization system, you'll feel like a veteran when you're done. New swimming and water combat tactics - Use water for cover or pilot strike boats for waterborne assaults Larger maps provide much more varied and rich gameplay experience - multiple mission paths bring replayability and variety to single-player mode Advanced particle and graphic effects for more realistic weaponry, environments, and equipment | | | Features: | |
• Travel to all-new Areas of Operation like Morocco, Poland, and Bangladesh
• 31 authentic weapons and 21 compatible attachments - Nearly 1,000 different weapon combinations for customized combat execution
• Team Command Actions let the player direct the fireteam quickly with a single button
• Complex AI behavior makes use of cover positions, blind firing, and fallback behavior to better simulate urban combat
• Leader AI provides rallying behavior and coordinated chain-of-command scenarios
| | | Product Details: | | | Product Length:
| 7.5 inches | | Product Width:
| 5.5 inches | | Product Height:
| 0.75 inches | | Product Weight:
| 0.31 pounds | | Package Length:
| 7.4 inches | | Package Width:
| 5.3 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.35 pounds | | Release Date:
| October 11, 2005 | | Average Customer Rating:
| based on 88 reviews |
| | | Game Information: | | | Platform:
| PlayStation2 | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 88 customer reviews )
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Most Helpful Customer Reviews
18 of 20 found the following review helpful:
Just as good as SOCOM 2...Oct 17, 2005
By Jeffrey S. Stanley
"Viper_29"
Okay, I will write my review for the single player portion of the game as I have not played the online portion yet. I have focused on the single player portion only. I enjoy online for the most part but there are too many idiots out there who ruin it by talking smack and cussing like they think it is cool, most of them are kids. Anyways, onto the review.
In the single player portion, you will play in three different locales. Each locale will offer multiple levels up to around 6 or 7, based on how soon you achieve your bonus objectives. If someone escapes who you could have caught as a bonus, then you continue to another level to try to apprehend that suspect again. The missions are nicely laid out and varied this time around. There are vehicles that have been introduced as well that you can drive such as the standard combat boats, buggys, 5 tons and a few others. Weapon lay out is nicely added with multiple weapon combinations that you can use. SOCOM has always been the leader in the realistic approach of special warfare. The bullet impacts in the game are extremely realistic, whether that is hitting the body of the enemy or shooting thru different materials such as glass or crates. The bodies will react to each and every single shot as in real life with the force of impact driving the body in the game. Nice touch to me for realism.
I have to say though that after SOCOM 1 and SOCOM 2, there was a short time frame between those games, only a year, and there was a 2 year hiatus between SOCOM 2 and SOCOM 3 that I would have expected a better gain in graphic performance. While it still looks good, I wished it would have looked slightly better in overall terms. Zipper has gone through a lot of work to get the little details included in the game such as the different sounds of the weapons and the sounds of the different materials they are shot through. This game would have rocked in my opinion even more if they had included the methods of insertion such as scuba diving or sky diving. Would have brought the immersion factor up even more.
The Sony PSP will be gaining the SOCOM Fireteam Bravo for it and from what I have read the two games are supposed to be interoperable by connecting the two console units to one another, but I am not positive on this so it will be interesting to see what comes of that.
All in all SOCOM 3 is a great game and definitely keeps the lead for the best shooter on PS2, and in my opinion one of the best shooters over Xbox as well. The realism is there, the immersion factor is there and the attention to detail is there. At the very least give this game a chance with a game rental. You will most likely be headed for the store when the time comes to return the game and pick up your very own copy. Enjoy.
9 of 10 found the following review helpful:
REAL SOCOM 3 REVIEWOct 14, 2005
By Jim James
"Jim"
YOU -VS- COMPUTER MODE
Though Socom has it's flaws, it still rocks. Definately get it. Slipping into a lake for a midday swim-sneak attack is definately a good time. Hummers and boats are good time. Car jacking enemy technicals is always fun. The new controls take some time getting used to but your team operates much more seamlessly now: You don't need to talk so much because they've given you a quick option to only use hand signals (which real teams use anyway)... "On me." "Go there." And the "one button" quick exchange from rife to side arm come in handy on-the-fly. It definately shows how much thought they put into this one.
And where as in past games where you had to verbally order your guys to crouch or lay prone, when they're in FOLLOW MODE, they automatically mimic your stance which is a definate plus -- and oh yeah, Boomer's still not in the game. Hopefully he's not at BUDS teaching anyone either.
One of the flaws it has, and will probably always have is the AI. Though it definately is better then the previous incarnations (now the enemies run, duck, take cover, hunt you down; all making for cool, realistic pitched firefights) at times they still act like complete dummies: ie... "What was that?" Who's there?" "Did you hear something?" -- yeah, the round i accidentaly fired off not 20 feet away from you 'cause i'm unfamiliar with the controls, but for some unimaginable reason you and your buddy Mustafa aren't thye least bit alarmed -- half the fun is "steathing it" and it can be disheartening at times to spend 20 minutes sneaking around, only to realize that you didn't have to because they wouldn't have seen you anyway...
The other flaw is that though I throughly enjoy the expansiveness of the maps, the enemies are few and far between. I'm not expecting a battalion around every corner but if a terrorist group has taken over a North African village, you'd expect a presence of more than 20 tangos. Granted the the maps in the previous game were smaller, but it felt somewhat more realistic. I assume it's due to the PS2 engine's inability to handle so much happening all at once (as seen by the PS2 / Xbox comparison i made with "Brothers In Arms."
Overall though, your team's graphics are still kick-ass and the weapons choices from the armory are steller. Jay still gives it 2 thumbs way up!
28 of 37 found the following review helpful:
Strategy, vehicles, huge maps!Nov 01, 2005
By B. Convery How is Socom 3 this good? What has it done better than Socom 2 to still earn such a high score? I'm only going to discuss the ONLINE portion, aside from saying that I did play the first couple of single-player missions. I found that quite fun. Hadn't done that with Socom 2. Nope, went straight online with that one. Funny, never even read the Socom 2 instruction book. Ok. Back to Socom 3 Online!!
It's really the maps and vehicles that make Socom 3 a five star game. People complain about graphics, but I disagree with that. More on that later.
The maps are huge. 32 player huge. These are beautiful maps and well crafted with tons of nooks and hiding spots. I don't find myself looking for anything less than 20 people. This right here is an achievement. No other console game has it ( i don't think). And it runs so smooth. I'm sure that many haters are in disbelief and/or don't want to believe how good this works... and on the ol' reliable PS2!! Some arguers may say that 32 players loses the intimacy the 16 player games of Socom 2 had. Socom 2 is a much different game when you talk about online play. Smaller maps, no vehicles. Anyway, larger maps (with multiple spawn points) support teamwork and planning strategy for attack with teammates. When you're alone in these large environments, separated from your team, hold that M16 tight to appease pangs of solitude and fear. They will creep your skin.
So let's talk about the vehicles. They're a lot of fun, a great added addition if you want vehicular assault or if you need a quick lift to your favorite sniping point. But there's another important thing vehicles have done for Socom 3 versus Socom 2. They've made it fair for people to carry RPGs or M203s without the other team crying "cheap". Hey, if you try and run me over, what's unfair about me shooting your tank rocket launcher? The playing field is evened in that respect. Having some Halo experience has helped me avoid getting run over multiple times.
Last, I'll talk about the graphics. They're fine. People feel the need to complain about something. Let's face it. Graphics have come a haul's ass further from what they were ten years ago. Pretty much all games have damn good/realistic graphics nowadays. Do some games have better graphics than Socom 3? Sure. Somewhat better. But that begs this question. Do any other console games have 32 player online?
Why rush out to buy a next-gen system when we have this?
6 of 7 found the following review helpful:
Great Game!Except one big problem that occurs in every socom game...May 27, 2006
By John Geliono
"John"
Dont get me wrong Socom 3 is a must buy. Single player is fun but online is simply awesome. The only complaint I have is somthing that has occured in every socom so far, the dumb A.I. I mean really it gets annoying sometimes. For example when you are driving a veichle, you can order your bravo team to drive in a seperate veichle. However you may not want to do that because 99.9% of the time they will either run into a wall and end up not following you, they may just take forever(if you are at your destination it may take about 5min for them to arrive), and somtimes enemys come up near your fireteam, and your dumb teamates wont even notice. Even the enemy, its not uncommon to find enemys running into walls and just running into that same corner. Like I said before this has been a problem for all the socoms, however it is still a very fun game. Especially the weapons and ghillie suits. Online mode is fantastic! No problems there!
8 of 10 found the following review helpful:
Intelligent warfareNov 02, 2005
By C.R.Cavazos This game has better intelligence, in terms of A.I. but also in equipment, options, and gameplay. The enemy is smarter, they try to surround you, they find cover, and they surrender when outnumbered. Try not to be too trigger happy, or you can kill some enemies already giving up.
The weapons recoil depending on the size, and the environment and vehicles react very realistically. Just to note: The laser designator only works from a relatively short distance, but if you are out of range, you just dont know until you realize notting happens. If you aim a tank but the sight wont go from white to red, you are out of range. Dont get too close tho, or the blast of the missile will reach you.
The checkpoints are a relief, since missions take longer now to resolve. The stealth kills are now easier to perform, since the activation of the action is now smarter.
I am a bit reluctant to say this, but I must: This is the best game I ever played.
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