| | |  | Strategy | Home » » » Star Trek: Conquest | | | | | | | Description: | | Star Trek:Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in the Star Trek: Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy and then engage in all out starship combat in real time action. | | | Features: | |
• Single-player game of galactic conquest featuring a blend of strategy and action set in The Next Generation era
• Planets held by Next Generation era races are set in a large galactic map, where turn-based strategy allows for building and expanding your empire
• Take direct control of any ship and experience intense action as you engage in real-time combat
• Wise spending on starbases, factories, research facilities, and starships determines success
• 6 playable races each with their own unique set of strengths and weaknesses
| | | Product Details: | | | Product Length:
| 7.5 inches | | Product Width:
| 5.5 inches | | Product Height:
| 0.53 inches | | Product Weight:
| 0.25 pounds | | Package Length:
| 7.5 inches | | Package Width:
| 5.4 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.25 pounds | | Release Date:
| November 20, 2007 | | Average Customer Rating:
| based on 19 reviews |
| | | Game Information: | | | Platform:
| Nintendo Wii | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 19 customer reviews )
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Most Helpful Customer Reviews
44 of 44 found the following review helpful:
Simple, fast, and fun... emphasis on SIMPLENov 30, 2007
By Ron Cole Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough "paper-rock-scissors" method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three "fleets" at any given time, each fleet being a focus for attack and defense on the galactic map gameboard. There are only two resources to worry about: credits (gained from mines) and research points (provided by research stations). If you've played any modern strategy game (such as Warcraft III or Tiberium War), you'll be able to understand ST: Conquest in no time... and probably get bored with the strategy elements just as quickly.
Where Star Trek: Conquest hooks players is in the "Arcade" mode of combat. While battles can be resolved instantly by the computer, those willing to test their reflexes will be rewarded with a fast-paced 3rd-Person view ship combat game that many will find addicting. Using the Wii nunchaku to steer and the Wii remote to shoot, players can take control of one of the ships in their fleet during battles. Commanding a starship takes some skill, because different shields cover the four sides of your ship (forward, aft, port, starboard) - if you always circle opponents in a clockwise direction, you will quickly find your starboard shields depleted while the others are at full strength. Enemy ships face similar problems, so you have to carefully choose when and where you fire your weapons.
Star Trek: Conquest would have been a "can't miss" title for the Wii if it had included some form of multiplayer. It is still exciting as a single player game, but its simplicity results in it becoming an "occasion play" game rather quickly. Star Trek fans looking for the definitive ship combat game will be extremely disappointed with Conquest, but those looking for a fun experience in the Star Trek universe will be pleasantly surprised.
16 of 16 found the following review helpful:
Addictive, simple, and very addictiveNov 26, 2007
By Cyrus J. Vaziri
"naoh123"
It looks like serious amends were made in response to Legacy: Conquest has been drastically dunned down into a lovable arcade/respectably strategic console title. The simplification of this recent Star Trek franchise might be both its greatest strength and weakness. The learning curve of this game is low. Spending ten minutes with the controls is more than enough time to learn the basics and experience some real enjoyment, and given another hour one can master the physics and clash with the best of them. Conversely, this might rush some players into boredom too quickly, but with real differences among the races' attributes every campaign can bring some entertaining challenge. The arcade mode is restricted to a single plane of movement, and ship movement is quite intuitive with the Wii nunchuck. Aiming is a breeze with the remote and makes up for some depth in gameplay lost by the one plane restriction. The tactical aspect is nicely balanced, not overly complex, but having enough options to make it seem of some consequence. Resources, research, and fortification, thats about it. As mentioned, the differences among the species are noticeable and more depth is recovered in adapting to enemy advantages/disadvantages and battle behavior. My only complaint with Conquest is the complete lack of camera control. The screenshots out there are real and pretty, but you won't be getting that close to the action with exception to the opening cuts before each battle. Granted the given angle is ideal for gameplay, trekkies do love to indulge in the grandeur of their starships. Still, the game remains highly entertaining and supremely addictive (especially if you're a fan). At thirty bucks you can't go wrong, its a blast.
13 of 14 found the following review helpful:
Great game at a great priceNov 29, 2007
By Derek J. Moore I just got this game yesterday and I love it! It's very simple and easy to learn. There are a couple non-intuitive things but they're easily overcome.
It's a great space galactic strategy but really simplified so you can do the fun stuff. There's resource management but you don't waste a lot of time doing it. You either have a Starbase, Spacedock, or you don't. You have a mining station or a research thing or you don't. And you have turrets or you don't.
The battle mode is a lot of fun too. And even with the limited features, it actually requires strategy and planning to do well at this game. I got whopped in campaign mode the first couple times until I got the hang of what you need to do on the galactic level.
Great game. The only drawback that lead me to take off a star is the lack of a multiplayer mode. It wouldn't have been hard. Especially with the wii. Star Trek Encounters did it fine. This would have been really fun with multiplayer. I hope there's a downloadable patch to allow that or to play online at some point.
5 of 5 found the following review helpful:
lots of re-playability and funNov 27, 2007
By Jonathan Whitney
"digitalartvark"
this is just simply fun to play. it is a game that you can go back to and it will be fresh. not very predictable and anything can happen. keeps you coming back for more. i was pleasantly surprised! better than i thought it was going to be
4 of 4 found the following review helpful:
Fun but minimalJan 01, 2008
By fortunzfavor Don't be fooled by the three stars. Although this title is budget, poorly themed, and very simple as turn based strategy goes, there's a lot of fun of to be had here. This review is designed to tell you how the game mechanics work. Other reviews cover everything else pretty well.
There are 3 different battle options, the Arcade mode which lets you control your ships in battle in a very simple 2D battlefield, where you target enemies with your IR pointer (that I like) and A or B for phasers or photons, and steer your ship with the analog. Alternatively you can do Simulation mode, where the computer calculates the results but still allows you to make some choices as the battle wages on (you can choose offensive or defensive posturing--which presumably strengthens weapons or shields respectively via the D-pad), but interaction is limited, or you can choose the Instant battle mode, where the computer does the calculations and instantly shows you the results with zero interaction from you. You don't have to use the same battle mode throughout a game, you can pick and choose which you want to use at the beginning of every battle.
You can only build 3 fleets of up to 7 ships, with 3 types of ships (each of 6 races has 3 race specific ships assigned to categories "scout", "Cruiser" and "dreadnought") varying in handling, shield, weapons and hull strengths, 2 types of starbase (which vary in hull/shield/weapon strength and their regen bonus for your ships in that sector), and either a mining or research station. Each sector has a different resource contribution, and the mine or research station either adds a resource multiplier for more cash, or adds some multiple of that sectors resource to your research goals. Research goals can increase mining efficiency, increase research efficiency, increase speed, turning or handling of ships, or decrease fleet-building costs. Both starbases and resource stations can be reinforced with a weapons platform for an extra defensive bonus.
Finally, your research also contributes to a "superweapon" which charges over the course of several turns. The genesis weapon does damage to any sector you target, there's a healing device that regenerates your fleet's health so you don't have to let them sit or retreat to regen, and then there's some sort of travel weapon (Klingons can jump one fleet to any sector in one turn, federation can cut off one sector from it's surrounding sectors for one turn, the others I don't know).
Each fleet you build needs an admiral. You can build one that gets and offensive bonus, one that gets a defensive bonus, and one that gets a movement bonus (more than one sector per move). Admirals gain experience RPG-style and their bonuses increase until their fleets are destroyed. You can only build one of each admiral (you cannot build all 3 fleets with offensive bonuses), and when one is destroyed, you can rebuild that admiral's fleet only in your home sector. You can add ships to existing fleets anywhere you have a starbase, and you can build starbases in any sector.
That should give you a basic idea of the level of strategy involved here. Even playing out of the box on easy I managed to have a good time with it, but I also bought my copy on sale. I'd probably hesitate to shell out the what Bethesda wants for the Wii version when their PS2 version sells for half that.
See all 19 customer reviews on Amazon.com
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