| | |  | Action, Adventure | Home » » » Star Trek: Legacy | | | | | | | Description: | | Star Trek: Legacy is an epic game of Starfleet combat. You'll become the Admiral of a task force of warships and must lead their fleet to victory in large-scale battles. Choose the ships, equipment, and captains that you will lead into battle. It provides an immersive strategic and tactical experience by emphasizing the dramatic excitement of large-scale battles without the hassle of complex starship management. Single player Federation campaign, spanning three full epochs (Enterprise, The Original Series, and The Next Generation) Robust multiplayer with full Xbox Live support | | | Features: | |
• Spans the entire Star Trek Universe - The Original Series, Next Generation, Deep Space Nine, Voyager and Enterprise
• Engage in large-scale combat, with dozens of warships fighting simultaneous battles across vast sections of space
• Dynamic 3D battlefields, filled with fully realized nebulas, wormholes, planets, and stars
• Detailed weapon effects and damage modeling - Weapons searing with energy and charged shields that surge with every hit
• Ships with full damage modeling that break apart, strewing debris and sparks -- customizable fleets, ships, and captains
| | | Product Details: | | | Product Length:
| 7.75 inches | | Product Width:
| 5.75 inches | | Product Height:
| 0.53 inches | | Product Weight:
| 0.25 pounds | | Package Length:
| 7.5 inches | | Package Width:
| 5.3 inches | | Package Height:
| 0.6 inches | | Package Weight:
| 0.25 pounds | | Release Date:
| December 12, 2006 | | Average Customer Rating:
| based on 76 reviews |
| | | Game Information: | | | Platform:
| Xbox 360 | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 76 customer reviews )
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Most Helpful Customer Reviews
33 of 38 found the following review helpful:
Tactical + action makes the game shineApr 14, 2007
By J. Leigh
"jleigh7"
I've played just about every Star Trek game on the market (Bridge Commander, Starfleet Command series, Star Trek Armada series, Dominion Wars, Star Trek Encounters, Star Trek Tactical Assault, Klingon, DS9 the Fallen, Elite Force, etc....) and I haven't quite found one that gives me what've wanted until now. Bridge Commander + Starfleet Command were the closest. This game worked for me because it felt like I was replaying a fleet battle from the TV series- where I can enjoy the tactical elements and the spectacular 3D ship-to-ship battle graphics.
This game is at its best when it requires you to develop a strategy, such as splitting your fleet apart to tackle multiple things simultaneously, requiring you to use the tactical map and fleet controls.
E.g. I had to locate bases that were creating drones that were poisoning the sector. So I dispatch all ships to all planets to locate all the bases. Then I pair up the ships so that one pair (the battleships) goes to each station to destroy them, while the remaining pair (cruisers) seeks out and dispatches the drones. Then eventually on the final station I consolidate the entire fleet for the final assault. Keeping fleet sizes to a maximum of 4 gives the game a light-weight command and conquer flavor but yet still gives you needed control of the helm so you can execute the satisfying kills. I find myself using the tactical display alot to maintain awareness. Then i have to switch to ship view to make sure each ship is targeting the right enemy.
Here are the negatives I found:
The missions can last about 30 minutes and there are no save points in between. So if you die, you're screwed. That's not been too bad because the tactical elements let you try a different strategy the second time.
The controls appear difficult at first. It took me about an hour to get used to them. But once you've mastered the fleet controls the game takes on a far more interesting dimension than a mindless slug fest.
3-space control can get wacky, so your best bet is to target enemies and allow the computer to do most of the flying so you can just worry about firing the torpoedoes and phasers.
44 of 52 found the following review helpful:
James Kirk fighting the Borg? Please...Jan 03, 2007
By Tony I waited for this game to come out for months and I really, really wanted to love it. I held out until I beat the game so I could give it a fair review. Overall, it's an entertaining and fun game that's plagued with some serious problems. It looks like Bethesda spent most of their budget on getting Shatner, Brooks, Stewart etc to do the voice-overs rather than hiring good story writers and game testers.
Probably the biggest problem I have with it has nothing to do with the actual game play. The game's writers took WAY too many liberties with established Star Trek lore. I know that games aren't considered part of the Star Trek "canon" but it's irresponsible to the franchise and just plain bad writing to have James T. Kirk chasing the Borg. Some of the missions' story lines are just plain ridiculous and more often than not, when I beat a mission I was left scratching my head saying to myself "That's it? I beat it?" They had the resources, the actors and the access to some of the greatest stories in science fiction to make an awesome game -- and they squandered it.
They had access to Avery Brooks (Capt. Sisko from DS9), they had DS9 and the USS Defiant rendered and dozens of Klingon ships. They could have easily recreated part of the Dominion War. How cool would it be to run the Dominoin blockade with the Defiant? How about Kirk chasing Kahn around in his stolen USS Reliant? Take the Defiant out and chase Gul Dukat and his rogue Cardassians in his stolen Bird of Prey? Complete a mission in which you have to slingshot around the sun, go back in time and transport 2 whales into your cargo bay? How about taking the Voyager out, sneaking into a Borg swarm and stealing a transwarp coil or a new cortical implant for Seven. They had all those actors in the studio, for crying out loud. They did nothing with the story.
And the gameplay, oh the gameplay. The control are confusing and clunky. Every ships' controls react the same exact way, from the NX-01 to the Defiant: like riding a road bike in the sand. The AI is idioic too. You can group ships in your fleet together and issue group commands but you have to always check your strategic map because sometimes a ship would just go off, meandering through space on its own. The game is half strategy, half flight simulator and it doesn't do either one well. If it just picked one, the game would be better. After I got the hang of it, I figured out the trick to winning every time: group your ships into one task force and use the map to pick targets and aim. I gave up of trying to fly my ship around entirely. Once I figured that out, the game became obscenely easy - I beat the game in two days, playing only after work.
As of this writing, I've never been able to play a full game on Xbox Live. It locks up, times out or disconnects me every single time.
All in all, it's a fun game that had a lot of potential but fell way, way too short.
Pros:
- Good graphics
- Plenty of cool ships to buy
- Voice actors are cool and the sound is good
- Despite the clunky interface, it is an addicting game
- It's better than the other Bethesda ST game (Star Trek Encounters on the PS2) which is completely unplayable
Cons:
- Clunky, confusing controls
- Simple , one dimensional missions (I beat the game in two days)
- Doesn't follow established Star Trek lore
- Stupid AI
- No DS9 or Voyager missions
- It sucks as a space flight simulator and it really sucks as a strategy game
39 of 48 found the following review helpful:
Star Trek Fan, wasn't sure if I should spend $50 on this gameDec 22, 2006
By D. Tu Been following the development of the game for awhile. Am a Star Trek fan, although not HUGE rabid fan, I enjoy watching reruns of TNG and DS9.
Was trying to decide if I wanted to spend over $50 on this game. Luckily I got it for Xmas. Unluckily, it didn't measure up to my expectations.
The bottom line: The graphics are great, the ship designs are uber impressive. However, the gameplay leaves a lot to be desired. The controls are rather complex, and not for beginners. Camera angles, and navigation can get confusing. Make sure you read the instruction book cover to cover.
I was hoping for a game where friends could come over, pick up the joystick, and dive right into the game. This is not possible with this game.
Unwieldly controls, and difficult learning curve made me rate this 2 stars overall. The game becomes "not fun" when you're struggling to figure out how to maneuver your ship, let alone fire at the enemies.
This game is really overpriced at $50, if you can get it for under $20, I would say it would be a good buy. Hope this helped.
12 of 14 found the following review helpful:
I really wanted to love this game.Dec 19, 2006
By Joshua N. Mitchell I've really been looking forward to this game. First, the good news: the graphics, despite some glitchiness including slow texture draws and freezes during cutscenes, are generally excellent. The music's fantastic, and the voice acting is better than average
The controls are a little difficult to get used to and fairly flaky at times--"full impulse power" doesn't always mean full impulse power, for instance.
The HUD is generally unobtrusive, which can be good except that in this case, it's unobtrusive to the extent that it tends to leave out important information. (For example, jumping to warp drive while you have an enemy ship targeted removes that ship's reticle from the HUD, which is a pain in the butt when you're trying to figure out how long you need to stay in warp to close on the ship.)
The biggest problem I've found--and it's a doozy--is that your allied ships' AI is completely unreliable. Ships stop, veer off on courses to nowhere, and alternately disengage from fights they should stay in and get their butts kicked in fights they should disengage from. On the last mission I played, I was tasked with towing a captured ship out of a system while fighting a running battle against pursuing ships. The best method for this would have been to aim the ship with the captured Klingon in tow (the Enterprise) at the destination starbase, and then to alternate among the other three ships to take down the chasers. The problem was that any time I switched from Enterprise to one of my other ships, Enterprise changed course, veering back into the battle. In effect, this turned what could have been a fun tactical combat challenge into a not-fun-at-all tactical tow-truck simulation.
In short, this portion of the game is a mess, and I hope Bethesda plans a patch, because, as usual in any group-tactics simulation, the missions you're tasked with completing rely heavily on your allies behaving like they have a clue. Very, very frustrating.
There are a lot of other small problems with the game--niggling things that are more a symptom of rushed, poorly thought-out design than anything else. (For example, the selected item title in a menu displays in nearly-illegible black. Who thought THAT was a good idea?) None of these are show-stoppers, but added up, they detract from the experience.
9 of 11 found the following review helpful:
Set phasers to...kill.Feb 02, 2007
By Consumer Milkman Simply put, I expected better from Bethesda. I realize tackling a "Star Trek" game project is a losing proposition, but I think Bethesda assigned the B-squad to work this one.
Controls require a learning curve like most games, and the starships "feel" like big heavy beasts. Maybe this is cool for some, but for me the combination of clunky ship control and freewheeling camera control made for an exercise in frustration. Half the time you don't know if you're up or down, backwards or forwards, etc.
Graphics are nice. You'll get great views of your ships damage modeling while you bitterly attempt to "fly" your ship toward an enemy vessel doing laps around you while writing his name in phaser blasts on your hull.
Audio is good, everything sounds like it should or what you would expect a Star Trek game to sound like. Learn to love the photon torpedos that pepper your ship, never mind that your not having any fun, it sounds great!
Enough rambling, you get the picture. I think Bethesda should stick to what they're good at, what they win awards for, and what their reputation is built on: great RPG's. If they had made Star Trek legacy an RPG like Oblivion, with the character creation, the deep storyline and gameplay...who wouldn't want that?
See all 76 customer reviews on Amazon.com
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