Average Customer Review:
( 171 customer reviews )
Write an online review and share your thoughts with other customers.
Most Helpful Customer Reviews
18 of 18 found the following review helpful:
TEKKEN 4 A BIG IMPROVMENT TO A GREAT GAMEAug 01, 2002
ONE OF THE BEST FIGHTING GAMES. Namco has really improved Tekken 4 from Tekken Tag in almost every way from the graphics to the movement of the characters. I know Tekken 4 is not out yet to most people, but I have been playing a copy for over 4 months. The only problem with my game is that it is from Asia so it is in Japanese with English subtitles, but those of you who order it from the states the game will be in English. I really recommend this game to anyone especially gamers who love the Tekken series. The graphics have been improved a lot. In a couple of stages, for example the beach levels, the water looks wonderful even when walking through it. The amount of characters in this game is short compared to all of the previous games, but they do give you most of the main and best ones. There are a couple new characters and some they changed a little and gave them a new name. Side stepping is really easy this time and smooth. The backgrounds are awesome as well as the characters movements. The training and practice modes are there to help with learning all the special combos and moves. Training of course tells you how to do the move and then you have to do it and practice u just does whatever you want to any character. The Tekken Force mode was a little bit harder then before and the levels where more interesting. Walls have been added which can be good for you or bad depending how you fight. Some of the stages are really small where you can get trapped in a wall while some one is doing a huge combo on you. But if you are the one doing the combo it�s really great. Also the begging movie is good. BASICALLY GET THIS GAME even if you are not that much into fighting games because it a blast...
11 of 12 found the following review helpful:
Great follow-upOct 05, 2002
By Andrew W. Burke I've been following and playing the Tekken series from Tekken 2 on up to the new Tekken 4. I won't be one of those saps that will challenge everybody on Amazon.com as they read this, for I know I'm good at the game and I'm pretty sure you are too. I just want to point out that Tekken 4 is so much better than Tekken 3, in terms of gameplay, music and sounds, environments, and story endings. The only drawback is that Tekken 4 does not have as many characters as Tekken Tag. I've tried to play other fighting games, but Tekken is without a doubt, the best fighting game around, and no other game compares. Learning wall strategy and the new sidestep and block techniques may be tricky at first (if you haven't played at the arcade), but dedicated gamers will learn this within 1 to 2 weeks at best. I've noticed that the computer AI is much smarter than in previous Tekkens, especially with Tekken Force. The Practice mode is unbelievable, because now you can command your computer opponent to perform a move in three different intervals, and practice blocking, evading, and countering it!!! I guarantee that this is a game you don't even have to rent first before you buy, because if you do, you may experience a "lackadaisical" attitude in taking it back to the video store. GET THIS GAME - YOU WON'T REGRET IT!!! - AWB
7 of 7 found the following review helpful:
best fighting game yet for the ps2Nov 11, 2002
I haven't played much of the other Tekken games, so I can't compare them to Tekken 4. The one thing I can say is Tekken 4 is the best fighting game I've ever played. The graphics are awesome and everything is very well rendered. Each arena has its own look, and the good thing is they're all multi- leveled. There are many different characters to play as and each of them tends to have their own specialty like kicking, punching, speed, and strength. About half of the characters have to be unlocked, but it's not hard. I unlocked them all on normal difficulty in a week. Tekken 4 has every- thing, so if you're thinking of buying a fighting game for the ps2, drop Dead or Alive 2 and Virtua Fighter 4, and get Tekken 4; you won't regret it.
7 of 7 found the following review helpful:
A much needed evolution of the Tekken seriesSep 11, 2002
By Pat O'Donnell Tekken 4 is almost here. Some people will say it is the same old Tekken, just a prettier Tekken 3. This is simply not the case. Tekken 4 has evolved more than any Tekken to date. Perhaps only us Tekken veterans will notice, but the fact remains, Tekken 4 brings some major changes and enhancements over previous games in the series. Tekken 4 is the result of a lot of years of tweaking into something quite polished.
First, the visuals. Tekken 4 looks extremely good. If you played PS2's VF4, you'd notice the rough visuals as far as textures and jaggies. Tekken4's visuals puts PS2's VF4 to shame with no jaggies of shimmering and detailed textures with very expansive backgrounds. The characters arent quite as detailed as VF4 but the animation seems a bit better. Easily the best looking fighter on the PS2. Tekken 4 is also the first progressive scan compatible game for PS2. Lets hope this trend continues. There is also an option to flick on/off the flicker filter of the game. Put it on and the game has no jaggies or shimmering and everything has a smooth look. Turn it off& everything will be really sharp but there will be some shimmer. Either way, the game is beautiful if not a little barren in a couple stages. But the reflections and water in the mall arena, from the glass in the windows, or the floor, or the gold lining in the shops, I've been heartily impressed. The smoothness and detail of the statues, its surprising how much it imitates the real sculpture's attention to human skin. The little details like the hatch being open to airplane, or "Geken" playing at the movie theater in Shinjuku...the game just looks amazingly clear and sharp.
O.k, the gameplay; Christie is a great improvement over the odiously cheap Eddy, and the game benefits greatly from a much improved attention to balance. Ling Xiaoyu has been improved into one of my favorite fighters now, I was surprised how much I had in learning her. Meanwhile, Steve Fox is a bright edition to the line-up, his evasion moves and inability to kick bring back memories of playing Street Fighter Turbo...and I think he's managed to be a very interesting and fresh character. Hwoarang is definitely my favorite of the bunch, though, great design, excellent attention to his moves, it feels like he was drafted from Soul Calibur into Tekken! While, yes, the game still has repeat characters, that's a Namco fighter for you. Plus, the different heights, 3D movement, breakable elements, wall hits and position/turn-partner moves really do add a lot to the gameplay and has evolved the Tekken series immensely. Its really advanced over what I was used too and the character line-up may be the best yet. (It just needs Kunimitsu!)
I've had a lot of fun playing through Story Mode and Tekken Force through the past two weeks and I think I'm going to end liking this one as much as Tekken 2, which was something of a favorite back in the PSX era. Too bad there's no Kunimitsu though and Marduk needs to crawl back into the womb of whatever cockroach conceived him. The endings, despite their acting and the narrator sounding like gentle psychiatrist, rock in a way Tekken endings haven't for quite a while now. I'll often just watch them a few times over, I especially like Law and Xiaoyu's endings. Also, Steve's ending was kind of Shokku! I didn't expect that, but I guess should have. Its cool, because the Tekken storyline is actually pretty noteable compared to the weak stuff you see in most fighters, the characters and story are what attracted me to the series in the first place. Of course, Tekken still isn't as deep a game as VF, but with 4 it finally has the goods to be comparable. Oh and the music! Currently, as I type the Airport music is stuck in my head. The ending song is also top rate, as is the impossibly cool edition of the Tekken 2 remixes. Namco Sound Team are very talented with electronica/techno/whatever Americans call it, I like their Pac Man club remixes, they're hilarious!
Another cool thing about PS2's Tekken 4 is that Namco also included some Tekken 1 and Tekken 2 music for nostalgia's sake. Lei's, Jack's, Heihachi's, Kazuya's, Nina's, Paul's, and Law's TK2 BGMs are all in there. Then there's a bunch of tracks from TK1, probably more than what's there from TK2. The 'statue' stage plays a number of Tekken 2 arcade music (not arranged). The ones I've heard so far are Lei's, Jack-2's (I think) and the sub-boss music. The training mode is actually pretty good. I like how you can record moves, there are some recommended combos to show beginners possible linking techniques, and the playback demonstration is there (though not in training, wonder why). For some reason, I've gotten madly addicted to getting as fast a time as I can going through the 20 moves on training mode, its just gets me in zen mode. So far, my fastest time is 28 seconds with Steve Fox.All in all, Tekken 4 sports enough gameplay improvments and additions that the series desperately needed and has come together wonderfully. If you're a Tekken fan, you'll need this game.
6 of 6 found the following review helpful:
The Difference is in the details...Jun 17, 2002
By Jake Campbell I won't mince words here. The single thing that makes tekken4 stand out in my mind isn't graphics or even characters (although I do find it interesting that neither DOA3 or VF4 have any fighters who use taekwondo, the most popular MA in the world). It is gameplay. Put simply, tekken4 is just plain faster. It isn't long combos and flagrant flashy movements or flying through the air with unreal techniques, it is good ol' rock em sock em back and forth punching and kicking at its best. A few things make this work more for tekken4 than the other two contenders around right now (those being Dead or Alive 3 and Virtua Fighter 4). First, the moves in tekken come out much faster. It seems as if Namco got better motion capture actors because the characters kick and punch faster than in the other games. The fastest moves in tekken4 are 8 frames and the fastest one I can come up with in VF4 is about 12 or 13. Second, tekken4 uses all 4 buttons for strikes. This has two advantages. The first is that you can sort of put yourself in the place of your fighter easier since you know 1 will always be your left punch and 4 will always be your right kick. Combos just come out more naturally and it makes the gameplay much more fun. There is no "kick kick kick kick" it is "left kick, left kick, left kick, right kick," and I like that better. Second, and much more important, it means there isn't any guard button. How do you guard then? Simply hold back on the controller! Most people don't understand how much this speeds up gameplay. You see, when there is an actual guard button, and you only have one thumb to press the buttons with (on the console controller), you need to first release guard then press the strike button. It slows things up quite a bit and also gives the computer and other players the chance to get you in that transition period. This would be my biggest beef with VF4, an excellent game ruined by the controller options. I guess you could guard with left and right buttons, but I believe that just holding back on the controller is much more efficient. Besides the buttons, the movements are WAY faster. The sidestep in DOA3 and VF4 is pathetic, you can't dodge %&%# with it. In tekken4 it is actually fast enough to use effectively. Finally, tekken4 has more fighters with legitimate "fighting" styles. Four of them are some type of karate, one is vale tudo, one is boxing, two are jeet kune do (if you count Lee Chaolin as JKD, which I do), one is wrestling, and one is taekwondo. Not to rag on any practicioners or fans of MA styles like capoerra or whatever yoshimitsu practices, but their fighting doesn't seem to fit in with the furious exchanges between kazuya and jin or steve and hwoarang. And the wing chun practiced by xiaou is the biggest load of crud I have ever seen. There ARE actually really beautiful moves in wing chun that look like they would hurt (and do hurt) as well as normal combat moves like punching and round kicks, but I guess Namco didn't want to put them in. But still, even with a few freak characters in the mix, the fighting is a far more realistic than the stuff in VF4 or DOA3 which looks like it came right out of "Once Upon a Time In China."
See all 171 customer reviews on Amazon.com
|