| | |  | Hardware & Accessories | Home » » » Two Worlds Collector's Edition | | | | | | | Description: | | The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals. However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul – Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play? | | | Features: | |
• 2 Disc edition with holographic slipcase packaging
• Bonus Music and Video content
• Pen and Paper Fantasy RPG Book with dice
| | | Product Details: | | | Product Length:
| 7.75 inches | | Product Width:
| 5.75 inches | | Product Height:
| 0.53 inches | | Product Weight:
| 1.0 pounds | | Package Length:
| 7.5 inches | | Package Width:
| 5.5 inches | | Package Height:
| 1.2 inches | | Package Weight:
| 1.05 pounds | | Release Date:
| August 31, 2007 | | Average Customer Rating:
| based on 17 reviews |
| | | Game Information: | | | Platform:
| Xbox 360 | | Media:
| Collector's Edition | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
( 17 customer reviews )
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Most Helpful Customer Reviews
31 of 37 found the following review helpful:
Good way to pass the time, but VERY misleading.Sep 17, 2007
By Oddmoore I waited and waited AND waited some more for this game to arrive. After logging 220 plus hours with Oblivion, games after that just didn't hold much appeal for me. So, I had some very high hopes (as did many of us) for Two Worlds.
For all the release delays this game offered us, it's engine was a buggy mess. The graphics were very poor, mostly they seemed to have a very jagged appearance reminiscent of older,low polygon count games. Many of the light effects were VERY obnoxious. Flames looked very unrealistic, light gradients were very mis-colored. Example; you would be walking through a otherwise dark cave, when suddenly the passage is a light blue color. No blue flames indicating the presence of supernatural activity, nothing. Just blue.
Shadows were very jagged looking as well. At times the shadows of a tree would make me wonder if I was interacting with some "Thing" instead of a shadow. Water was like a wobbly mirror.
One of the most annoying and near laughable features in the game was the "Inability" to control a horse. I soon discovered that wasting earned skill points points on my horse riding skills was...well a waist. If you had to stray from the beaten path, what so ever, your mighty stead was bound to get completely immobilized by a shrub or tree. Slight embankments and hill sides were also a major "No-No" for our stead. I can't imagine what the team involved in the actual design of the horse in Two Worlds, was thinking.
I'm thinking malt liquor and bong-hits were the sole inspiration for this one. Next was the (Now Legendary) horrific voice acting. The voice actors themselves sounded as if they had to perform nude in front of a stadium of giggling onlookers. VERY UNCOMFORTABLE SOUNDING. Not only did the characters sound scared, but there was simply not enough variety in the actual voices. You could speak to a close group of three people who all shared the exact same voice and greeting.
The A. I. was very funny. Very bad, but at least it made you laugh. For instance, I could interact with a character who absolutely hated my character and made it known by cursing and threating me. However, as soon as the interaction was over they would say in a totally different voice; Grand Day! Or Greetings Tall One! Or A Fine Day Indeed!
The menu looked a lot like the old Diablo menue system, right down to the barely readable fonts. It wasn't until my wife and I bought a HD t.v. that I could even read what some the menu items or instructions said.
The travel log was the worst I have EVER seen. It's crammed way over to the right side of the menu screen and written in tiny, black letters with some words being separated by an entire line width. It was absolute torture to try and follow.
The title music was also the cheesiest music I have heard in a long, long time. Anyone here remember that old song called "A total eclipse of the heart" by Bonnie Tyler? It sounded like that but with some generic, wannabe operatic woman singing. The in-game music was very unbalanced as well. It was either very quiet or VERY LOUD, so adjusting it in the controls menu was pointless. Not to mention, most of the time the music itself (When you could hear it) didn't fit the situation.
Now there were (Believe it or not) some redeeming qualities to the game. combining similar weapons to make a more powerful version was great. I had some massive sword called the Dragons Jawbone, that had a slashing power of over 3000. Basically I had a one hit wonder. One hit and most everything went flying across the screen and laid on the ground twitching . That was pretty satisfying.
Creating you own spells and so forth could have been cooler if you had some sort of guide to help you. Since you didn't, it was more or less a way to make room in your inventory or power up magical attributes for a weapon. Mostly it was just cumbersome. I beat the game without ever really using any magic.
I threw a few fire balls but why bother when you can smash the tar out of anything with a giant jaw bone? lol The Bow was great to. Once you got your skill level with the bow up to ten and it's damage abilities really high, you could wipe out an entire Orc Camp with it, no problem.
Sadly though, the game just ends up being a decent way to relax before bed, cracking Orc skulls and flinging Bandits into the weeds is alway's a joy.
For $60.00 to $70.00 though, it's just not worth it. Rent it, borrow it or wait until it's in the clearance bin. Whatever you do though, don't waste your money on a brand new copy and especially the Collectors Edition.
18 of 22 found the following review helpful:
If You Liked Diablo and Oblivion...Sep 29, 2007
By Whirlbat
"The Iron Saint"
...then Two Worlds is the game for you! I see and hear many people trying to compare Two Worlds to Oblivion and frankly, I just don't think that's a fair comparison to make. When it comes to western RPGs (by western, I mean those that don't have a real Japanese flavor to them, like Final Fantasy, Blue Dragon and Infinite Undiscovery), I like to view things as being on one of two extremes: tactical RPG (like Oblivion and Morrowind) and experiential RPG (like Diablo and RuneScape). Reality Pump took Two Worlds in a different direction; they attempted to blend the two styles, and for the most part, I'd say it works. You still have the 3rd-person (and occasionally 1st-person) view of the character. You're directly in control of swinging your sword and casting spells. Unlike Oblivion, though, you have more of a Diablo-like inventory system and can stack items to improve them (which, albeit less realistic, makes collecting items a lot more fun).
Graphically, Two Worlds is up to par for what you should expect from the 360 at this point. It's not earth-shaking (even though it does look beautiful in HD), but you can still tell you're playing a 360 game. I'd say it at least matches the graphics of Oblivion, for the most part.
The audible aspect is a bit of a touchy issue for some people. Yes, the dialogue can be laughably bad at some points, but I personally view it as a welcome comic relief. It's humor seems unintentionally tongue-in-cheek. (Think of it like Mystery Science Theater 3000 or The Bard's Tale for original XBox.) Allow me to illustrate:
True Story: I'm playing Two Worlds and my character is running through the woods when he comes upon a guy standing outside a cottage. I run up to him and enter into a dialogue that goes something like this.
Man: "I have the finest horses in all of (such-and-such a place). Would you like to buy one?"
I didn't, at the time, so I exited dialogue... but accidentally pressed the button to draw my weapon (which is X, by the way. I'll never forget that now.) My character says something to the effect of "IT IS TIME TO DO BATTLE!" ...and that it was.
I tell you that to make one point - the dialogue is unintentionally funny, and if you can accept that, you'll enjoy the game - and segway to my next point. Your enemies are TOUGH in the begining of the game. In this instance, because it is similar to Oblivion, I will draw a comparison. Two Worlds doesn't level enemies up with you, like Oblivion does, meaning that when you're level 1 in Two Worlds, a villager will WHOOP YOU. (I got mine handed to me by the horse guy.) On the same token, once you've level up sufficiently, you can return and exact your revenge like the barbarian you are! I deffinately found this to be an improvement over Oblivion's system of leveling up enemies as you leveled up. (It felt like you were never getting anything accomplished.)
I will admit, I haven't tried the online mode yet. I'm waiting for a friend to make some money and buy the game as well. I hear it's a little buggy online, but hopefully it's only minor issues that can be worked out with updates via XBL.
Overall, my experience with the game has been positive. I think Diablo fans who would like a little more control over their character, or Oblivion fans who really wanted to just hack and slash, will really enjoy this game. It's not brimming with excitement for the first half hour or so, but if you give it a little time, it really becomes quite fun. :)
I hope my review has helped. Sorry for the less-than-formal style.
6 of 8 found the following review helpful:
Oblivion this aintDec 25, 2007
By Joe Phythian First off I'm going to say that I found this game to be strangely entertaining.
For the bad, this game has horrible graphics, poor frame rate, laughable voice acting...no, im serious, there were times I was rolling on the floor...very poor story. the ending was horrible nomatter if you were evil or good. control was a pain. horse was the worst by far. and the game froze at least once every time i played it. the only game ive ever played on my 360 that froze. one of the selling points that they use for this game is the changing environments without loading, i.e. walking into buildings. what they dont tell you is that the game loads at extremely inopportune times. i.e. in the middle of battles or there was this one small house that the game loaded 3 different times because i walked into different sections of the house.
This game could have been one of the best rpg games to date if the creators had actually spent a little time with the engine and story.
now, for what i found entertaining. i liked how you could upgrade your weapons and armor by adding 2 of the same type together. you can get some fairly ultimate equipment by doing this. making potions was also fun. especially when you could make them that do permanant effects to your stats. My character had over 800 strengh by doing this. Its not even a cheat. basically this games whole point seemed to be upgrading your character. i never played the game for the story or anything else. it kept me addicted and entertained by finding weapons and armor (and there are very many) and combining them to make better than i think the creators even intended.
as for the online. its nothing. i went online several different times, and never found anyone.
if you like treasure hunt games this one is fairly good, but thats all.
1 of 1 found the following review helpful:
Two WorldsMar 25, 2010
By Justin Swinehart
"Bucky"
Two Worlds Collector's Edition: I know you might be laughing because I love this game, and I do and it got such a bum rap! I won't lie and this game does have alot of glitches, but I really do love this game... It's long, and fun! With all video games rent before you buy, but it's all on personal preference!
Rent first.. Then buy!
9 of 13 found the following review helpful:
If you like stirring a stick around in a puddle of vomit,Dec 10, 2007
By D. Babcock
"Lover of Tess"
Then you might have half as much fun playing Two Worlds!
I bought this game for my step-dad because he was a huge Elder Scrolls fan and is always looking for an RPG fix. I had seen the advertisements, saw it deemed "better than Oblivion" and saw the screenshots. The screenshots have to be the first example I've ever seen where it actually looks worse IN motion.
So, he started up the game and got to the character creation menu. Confused, I was wondering where the buttons were to change the gender, race, etc. of my character. I immediatley snatched up the manual and began paging through.
Oh, what's this? You can ONLY be male. You can ONLY be human. And your class is already that of a Bounty Hunter. How is that an RPG in even the slightest sense? "You can be anyone you want, so long as it's this guy!"
So then we let that slide, and began to fiddle around with the "customizations." (or lack thereof.)
The ONLY customization that was a breath of fresh air in the game was the ability to change the dimensions of your body. I wish this had been in Oblivion, even though Two Worlds featured probably the most basic version you could have. You can be anorexic with arms stretching down below your stumpy legs, or a massive gorilla with a chest wider than you were tall.
The facial customizations were at best, laughable. I spent maybe a half hour just TRYING to get my character to look like someone other than an angry cross-eyed conspitated Arnold Schwarzenegger. (Yes, no matter how hard you try, he will always end up looking like that. Echoing in the back of my mind I could hear: It's not a tumour!!!")
All right, I can let that slide, since I'm mostly going to be seeing his butt while I'm playing instead of his terminator face.
It's been so long since I got rid of this piece of crap, that I'm not sure if I'm remembering the beginning in it's entirety, so bear with me. I've tried to block most of it out. You start out in some dungeon that looks far more expansive than it really is, but is certainly as ugly as it really is. (It's one room, except for a large gate that you can't open anyway, which is also very ugly) with two or three bad guys in it. You hack, slash, kill them and their ugly, then leave. I don't know why you did it either.
Eventually, for some reason or another, you run to a town where people greet you with idiotic expressions like "Greetings!" and then when you talk to them they curse you out or tell you to get lost. Then, when you do, they have the courtesy of wishing you a good day and to be sure to return shortly when your back is turned.
At this point, I decided to look over the idiotic townsmen and terrible graphics to see how simply exploring the landscape would go. One of the first things I did was come across a large body of water. I stepped in, got into swimming position, and this is what my character said: (Mind you this has not been edited.) "Ooooh! Wet!"
Wow, I never thought a one liner of such insignificance could ever ruin an entire game that quickly. This was the last straw, who SERIOUSLY hired a voice actor (not a very good one mind you) and then, with a straight face, told them to say: "Oooh, wet."
I swabbed the blood out of my ears after hearing that and gritted my teeth with grim resolve to try, just TRY to make this a worthwhile 60 dollar gift. Maybe riding horses and doing combat from there would be better?
NOPE! If your horse can even manage to get over even the slighest irregularity in the ground (Hi Ho Silver-- Oh Jesus a twig!) and you somehow manage to overcome it's substantial head trauamas it must have suffered as a newborn (In short, it's just plain stupid.) you might just manage to ride in the general direction (I challenge you to try and pull a straight line) enemy and completely miss him.
Scratch that, let's just see how fighting on foot goes. Hey, a big giant scorpion. That's pretty cool! Oh wait, there's another one. And another one. And another one. And what's this? I can press the same button over and over again to defeat them? That's incredible! Truly this is the convenience in a video game I've been waiting for. Throw variety and skill to the wind, I want to push the same button over and over again against hordes of the same exact enemy! That's what you'll be doing.
..Until you wise up anyway.
I've also noticed many people have been commenting on the vast amounts of armour you can find in the game. Yes, it's true, there are a significant amount of different armours in the game. The only problem is, there are maybe 6 different templates in maybe four different colors. That's the only difference visually you'll notice. The name and effects may be different, but you'd better believe the crappy stuff looks just like the good stuff, which to me doesn't qualify as "tons of armours."
The only few good things about the game was the ability to walk into a town without a load screen (instead they just raise a gate) and combine weapons of the same type to make a more powerful version. Oh, and the ability to quit the game and snap the disc into two. The developer really went the extra step when they added that.
If you choose to play Two Worlds, which I hope you don't unless someone is paying you to do so, then I'm sure you'll only make it, even with the most stalwart determination, to the part where you meet a character who introduces himself as such: "Yes, I am Ho!"
(Just reading this again, almost three years later and every word still rings true. Man, I make myself laugh.)
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