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Warhammer 40K: Dawn of War Soulstorm
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Warhammer 40K: Dawn of War Soulstorm

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SKU:

XS114366

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Description:

Dawn of War Soul Storm PC

Features:

Customize your hero’s weapons, items and abilities as they grow in power


Personalize your army’s insignias, colors, banners and names


Earn and unlock achievements and medals as you prove your superiority online in 29 NEW multi-player maps


Includes all previous Dawn of War maps for a stunning 114 maps in total


Groundbreaking Hybrid Expansion design allows Soulstorm to be played alone, or combine it with Dawn of War, Winter Assault, and Dark Crusade to create the largest RTS ever


Product Details:
Product Length: 7.5 inches
Product Width: 5.5 inches
Product Height: 1.25 inches
Product Weight: 0.3 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 1.1 inches
Package Weight: 0.3 pounds
Release Date: March 05, 2008
Average Customer Rating: based on 49 reviews
Game Information:
Platform: Windows 2000 / Windows XP
Media: DVD-ROM
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.0 ( 49 customer reviews )
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Most Helpful Customer Reviews

24 of 26 found the following review helpful:

3DissapointedMar 08, 2008
By Kain Rowd
I'm a huge fan of DoW, and in no small part against having two new races to play until Relic gives us the sequel. Unlike lots, I didn't scream and cry that the Tyranids aren't in Soulstorm, and I'm perfectly happy with DE and Sisters.

The gameplay itself is still superb, the type of RTS you'd expect from Relic by now. Aside from a bit more slowdown in the actual gameplay than in previous DoW titles, it's everything that DC was, plus the two new races.

What's disappointing is that this was clearly a rushed job. There are huge issues with the game engine itself, resulting in massively absurd load times and unexplainable slowdown. I consider myself more patient than most, willing to wait 20ish seconds for something that should really only take two to three. Unfortunately, twenty seconds would be a blessing as far as Soulstorm is concerned.

On a system that loads a Dark Crusade map in just over five seconds, and runs the largest DC maps on maxed settings with no apparent slowdown or freezing, the wait is over a minute for your average Soulstorm map to load. Medium sized maps produce the random jerky motion when more than eight or ten squads are fielded at the same time. Fourty-five seconds is the wait which I counted while twiddling my thumbs after clicking on the "Campaign" button from the main menu before the DC-style Campaign interface began to load.

The most irritating thing about this all is that there are so many re-used aspects of the game. From interfaces, to sounds, and textures (expect to see and hear high imperial guard influence in SoB), you can tell that the engine is beginning to meet it's limits. That's fine too, but the game itself shouldn't suffer the way it does right now. The campaign interface is just a slightly retextured version of DC's, which loaded in the blink of an eye, so why does the Soulstorm one take nearly a minute? I wasn't expecting anything ground-breakingly new this late into the DoW series, but it just doesn't justify the load times.

It's really too bad that the game is in it's current condition. It's nothing a patch or two won't fix, but for now I may just put the game down until a patch is released to speed up this clunky engine.

41 of 48 found the following review helpful:

3Feels like a rush jobMar 09, 2008
By Michael A. Dean
While Soulstorm keeps the key gameplay elements that have kept me playing the DoW series for 4 years after it came out, this game mostly just offers more of the same, without too much that is new. The two new races are pretty cool, but with 9 races now, it almost feels like there is too much in the game, and not enough to distinguish the different races. The Sisters of Battle play to me like a compromise between the Imp. Guard and the Space Marines. I have also encountered a number of graphical glitches and crashes that I never saw in the previous installments of the game, which suggest to me that this game was rushed out a bit. The insane load times mentioned by another reviewer are a bit of a drag. Not a bad game, by any means, but for $40, we deserved more.

21 of 27 found the following review helpful:

5Solid expansionMar 06, 2008
By D. Ertle "KnightHawk"
While the game play is exactly like that of the previos DOW's that is in no way a bad thing. Instead of trying to fix what wasn't broken to begin with the developers focused on the implementation of new units, features and races.

With the addition of the air units the player now has a unit that can quickly respond to any point on the map to harrass the enemy or defend territory.

The campaign works very much like that of Dark Crusade but instead of fighting on one planet there are four. To get to another planet you have to control a section of the planet with a "warp gate." Another change is that each race has a unique bonus power, the Space Marines can use drop pods to bring in their troops, the Necrons can have some of their fallen Honor guard restore themselvs after the battle is over without buying them again, the Imperial guard has reduced production costs, and the Tau have a cannon that can be used to "soften" up the enemy forces when invading their territory.

Both of the new races have their own strengths and weaknesses. The sisters aren't as tough to kill as the Space Marines but they can be devistating to infantry and buildings with the amount of flame throwers and melta weapons they can field at once. The Dark Eldar lack the ability to make base defences but are quick at producing units and move very quickly across the map.

In all I have enjoyed this addition to the DOW series and do recommend it.

13 of 16 found the following review helpful:

2Could've Been GreatMar 07, 2008
By Joshua Zimmerman
My rig isn't on steroids, so I expected the same if not identical gaming experience I had with Dawn of War Series. I have the recommended requirements well above the recommended requirements, and yet, the game runs choppy, sloppy and the load times are unacceptable compared to Relic's last stand alone expansion, Dawn of War: Dark Crusade. The units are more aggressive in the single player campaigns making troop build up difficult and sometimes impossible. The Dark Eldar have no perimeter defense that I can see, and their pop cap is low, so it's hard to build a formidable army. Not to mention the pathing problems. I enjoyed the whole DOW series, but the newest installment in the DOW series has heavy load times, poor pathing and general bugs that make the game a loser.

10 of 12 found the following review helpful:

4Until Dawn of War 2Mar 18, 2008
By Arthur Gardner "Aardcore"
We all know why we bought or are going to buy this expansion-- it's to acquire the next two races which would otherwise complete a whole series that all equivalent races in the Warhammer 40K realm exist on; the Tyranid being a sad displacement (and THQ claims the game engine for DoW just can't support them...) but about the game itself? It's a revival in the DoW franchise with an unprecedented NINE races to be played which makes skirmishes all the while fun though you'll most likely be skimping out on one spare race out supposing you skirmish all 8 races in a maniacal Free For All is all fun and games.

The addition of air units is a surprising addition though control over them is a bit tedious if you ask me; it almost feels unnecessary at times but they do make up for good measure in the diversity of tactics you choose to use, they're invaluable hit and run maneuvers prove worthy for last ditch efforts to mix things up and can actually save your life when you least expect them to.

The best fun of the 2 new races is to be dealt with first hand-- exporting my experiences to anyone reading this review now does no justice. There's just so much diversity with them as well as an even better, improved feel to just how far THQ has gone with the character model and interaction in combat and movement. Movement? If anyone remembers how WH40K felt when moving an army en masse, you had to actually move them individually, micromanaging them, while if you're an avid RTS gamer, that's fine, but if you simply just want the job done with less effort, it can be a hassle and it was about time THQ had worthily dealt with the trailing movement; now movies move as one large force and actually act alot smarter than I last remember them. In all honesty, it really does feel more like a battle is going on, just as DoW should have been from the beginning when all the excitement about its gameplay died down.

I play this game for the singleplayer aspect. I used to be big on multiplayer, but whenever I do it's usually to play against the computers with someone as tactics seem to become cookie-cut with everyone, seeing to whoever can rush who first and win the battle in less than 2 to 5 minutes in the game... I see no fun in rushing the experience of combat not even being able to get through the second or third tier of technologies so campaign was all the way to go for me. This is where I felt the franchise was skimped on... just slightly. The Dark Crusade expansion implemented an awesome End of Turn style campaign where you moved across battlefields as anyone whose played it can remember, and I actually liked that one, in fact, LOVED how that game played.

In Soulstorm however, it's like the campaign size was scaled down to complement the immense diversity of races now present and accounted for. There are four planets to conquer in the campaign, and in about an hour or two you can clear one planet if you chose to do so, and it almost feels like that's how you should play it. In comparison to Dark Crusade, tactically choosing where you wanted to go and subverting your direction made it feel like an awesome chess game, or Risk. In Soulstorm, not so much. They did keep some of the cool aspects of Dark Crusade with the Crusade such as the hero upgrades, the special 'Honor Guard' unit acquisition; but it really doesn't matter when you begin to play through the skirmish. If it weren't for my previous experience to Dark Crusade, and had I played Soulstorm for the first time through the skirmish, perhaps I'd thought Soulstorm's campaign to be an awesome experience, but since my run through Dark Crusade, it just doesn't feel the same.

In all, if you're a continuous fan to the DoW franchise, more than likely you will or have already gotten this game and I needn't say more on that. As such there really isn't anymore to add on to this except that if you haven't hopped on the Warhammer 40,000: Dawn of War bandwagon yet, you might say you're missing out on a bit of RTS fun in ways not many games as such get to see-- diversity, continuity, commitment and just all sorts of good fun to be had.

9 Races to play with, lots of awesome eyecandy to look at, if you're a fan of Warhammer 40k this definitely won't disappoint, and it's all we have till THQ figures out a way to make the Tyranid work for their DoW franchise... but of course there's always DoW2, whenever that may be ;) until then though, we'll still have all that THQ has to offer with this invaluable addition to Dawn of War.

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